Please rotate your device to Portrait for the best experience.

Char: Online Login: Online Map: Online
Join to our Community

Crown of Beelzebub Item ID# 400110 (Beelzebub_Crown_K)

Item ID 400110 For Sale No
Identifier Beelzebub_Crown_K Credit Price Not For Sale
Name Crown of Beelzebub Type Armor
NPC Buy 0 Weight 40
NPC Sell 0 Weapon Level 0
Range 0 Defense 45
Slots 1 Refineable Yes
Attack 0 Min Equip Level 240
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description The crown of Beelzebub that appears from the depths of the Nameless Island.
_______________________
POW +5, CON +5, Critical -15.
_______________________
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
For each 2 Refine Levels:
ATK +25, DEF +15.
_______________________
Refine Level +7:
Increases Physical Damage by 25%.
_______________________
Refine Level +9:
ATK +40, ATK +10%.
_______________________
Refine Level +11:
P.ATK +12
Increases Physical Damage against enemies of every element by 12%.
_______________________
When equipped with Beelzebub Card:
Increases Physical Damage against monsters of Boss class by 16%.
_______________________
When equipped with Sealed Beelzebub Card:
Increases Physical Damage against monsters of Boss class by 8%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +5%, POW +5
[Grade C]: Physical Damage against enemies of every size +12%.
[Grade B]: P.ATK +5, Fixed Casting Time -0.3 seconds.
[Grade A]: P.ATK +2 per 3 Refine Levels, Physical Damage against monsters of every race, except Players, +3%.
_______________________
Type: Headgear
Defense: 45
Position: Upper
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 240
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bCritical,-15;

9 bonus

10 bPow,5;

11 bonus

12 bCon,5;

13 bonus

14 bAspdRate,10;

15 bonus

16 bBaseAtk,25*(.@r/2);

17 bonus

18 bDef,15*(.@r/2);

19 if

20 (.@r

21 =7)

22 {

23 bonus

24 bShortAtkRate,25;

25 bonus

26 bLongAtkRate,25;

27 if

28 (.@r

29 =9)

30 {

31 bonus

32 bAtkRate,10;

33 bonus

34 bBaseAtk,40;

35 if

36 (.@r

37 =11)

38 {

39 bonus2

40 bAddEle,Ele_All,12;

41 bonus

42 bPAtk,12;

43 }

44 }

45 }

46 if

47 (.@g

48 =ENCHANTGRADE_D)

49 {

50 bonus

51 bAtkRate,5;

52 bonus

53 bPow,5;

54 if

55 (.@g

56 =ENCHANTGRADE_C)

57 {

58 bonus2

59 bAddSize,Size_All,12;

60 if

61 (.@g

62 =ENCHANTGRADE_B)

63 {

64 bonus

65 bFixedCast,-300;

66 bonus

67 bPAtk,5;

68 if

69 (.@g

70 =ENCHANTGRADE_A)

71 {

72 bonus2

73 bAddRace,RC_All,3*(.@r/3);

74 bonus2

75 bAddRace,RC_Player_Human,-3*(.@r/3);

76 bonus2

77 bAddRace,RC_Player_Doram,-3*(.@r/3);

78 bonus

79 bPAtk,2*(.@r/3);

80 }

81 }

82 }

83 }

Equip Script None
Unequip Script None