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| Item ID | 400110 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Beelzebub_Crown_K | Credit Price | Not For Sale | |
| Name | Crown of Beelzebub | Type | Armor | |
| NPC Buy | 0 | Weight | 40 | |
| NPC Sell | 0 | Weapon Level | 0 | |
| Range | 0 | Defense | 45 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 0 | Min Equip Level | 240 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Upper Headgear | |||
| Equip Upper | None | |||
| Equippable Jobs | None | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
The crown of Beelzebub that appears from the depths of the Nameless Island. _______________________ POW +5, CON +5, Critical -15. _______________________ Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ For each 2 Refine Levels: ATK +25, DEF +15. _______________________ Refine Level +7: Increases Physical Damage by 25%. _______________________ Refine Level +9: ATK +40, ATK +10%. _______________________ Refine Level +11: P.ATK +12 Increases Physical Damage against enemies of every element by 12%. _______________________ When equipped with Beelzebub Card: Increases Physical Damage against monsters of Boss class by 16%. _______________________ When equipped with Sealed Beelzebub Card: Increases Physical Damage against monsters of Boss class by 8%. _______________________ [Bonus by Grade] [Grade D]: ATK +5%, POW +5 [Grade C]: Physical Damage against enemies of every size +12%. [Grade B]: P.ATK +5, Fixed Casting Time -0.3 seconds. [Grade A]: P.ATK +2 per 3 Refine Levels, Physical Damage against monsters of every race, except Players, +3%. _______________________ Type: Headgear Defense: 45 Position: Upper Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 240 |
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| Item Use Script |
1 .@g 2 = 3 getenchantgrade(); 4 .@r 5 = 6 getrefine(); 7 bonus 8 bCritical,-15; 9 bonus 10 bPow,5; 11 bonus 12 bCon,5; 13 bonus 14 bAspdRate,10; 15 bonus 16 bBaseAtk,25*(.@r/2); 17 bonus 18 bDef,15*(.@r/2); 19 if 20 (.@r 21 =7) 22 { 23 bonus 24 bShortAtkRate,25; 25 bonus 26 bLongAtkRate,25; 27 if 28 (.@r 29 =9) 30 { 31 bonus 32 bAtkRate,10; 33 bonus 34 bBaseAtk,40; 35 if 36 (.@r 37 =11) 38 { 39 bonus2 40 bAddEle,Ele_All,12; 41 bonus 42 bPAtk,12; 43 } 44 } 45 } 46 if 47 (.@g 48 =ENCHANTGRADE_D) 49 { 50 bonus 51 bAtkRate,5; 52 bonus 53 bPow,5; 54 if 55 (.@g 56 =ENCHANTGRADE_C) 57 { 58 bonus2 59 bAddSize,Size_All,12; 60 if 61 (.@g 62 =ENCHANTGRADE_B) 63 { 64 bonus 65 bFixedCast,-300; 66 bonus 67 bPAtk,5; 68 if 69 (.@g 70 =ENCHANTGRADE_A) 71 { 72 bonus2 73 bAddRace,RC_All,3*(.@r/3); 74 bonus2 75 bAddRace,RC_Player_Human,-3*(.@r/3); 76 bonus2 77 bAddRace,RC_Player_Doram,-3*(.@r/3); 78 bonus 79 bPAtk,2*(.@r/3); 80 } 81 } 82 } 83 } |
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| Equip Script | None | |||
| Unequip Script | None | |||