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Libra Crown Item ID# 400117 (BioWeapon_Helm_WM)

Item ID 400117 For Sale No
Identifier BioWeapon_Helm_WM Credit Price Not For Sale
Name Libra Crown Type Armor
NPC Buy 0 Weight 10
NPC Sell 0 Weapon Level 0
Range 0 Defense 10
Slots 1 Refineable Yes
Attack 0 Min Equip Level 170
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Bard / Dancer
Equip Gender Both (Male and Female)
Trade restriction None
Description A crown designed for specific subjects.
A golden crown that makes the wearer stand out. It is decorated with blue jewels resembling Venus.
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For each 2 Refine Levels:
ATK +20
MATK +20
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases Ranged Physical Damage by 15%.
Increases Magical Damage with Neutral element by 10%.
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Refine Level +11:
Increases Magical Damage with every element by 10%.
Increases Physical Damage against enemies of every size by additional 10%.
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When equipped with Black Circle or Heart Whip:
Increases Magical Damage with Neutral element by 10%.

For each Refine Level of Black Circle or Heart Whip:
Increases damage of Metallic Sound by 5%.
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When equipped with Antique Cello or Scarlet Ribbon:
Increases Ranged Physical Damage by 10%.

For each Refine Level of Antique Cello or Scarlet Ribbon:
Increases damage of Severe Rainstorm by 10%.
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When equipped with Wind Gale:
Increases Ranged Physical Damage by 10%.

For each Refine Level of Wind Gale:
Increases damage of Severe Rainstorm by 10%.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
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Requirement:
Base Level 170
Minstrel, Wanderer
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bMatk,20*(.@r/2);

6 bonus

7 bBaseAtk,20*(.@r/2);

8 if

9 (.@r

10 =7)

11 {

12 bonus

13 bAspdRate,10;

14 bonus

15 bVariableCastrate,-10;

16 }

17 if

18 (.@r

19 =9)

20 {

21 bonus2

22 bMagicAtkEle,Ele_Neutral,10;

23 bonus

24 bLongAtkRate,15;

25 }

26 if

27 (.@r

28 =11)

29 {

30 bonus2

31 bMagicAtkEle,Ele_All,10;

32 bonus2

33 bAddSize,Size_All,10;

34 }

Equip Script None
Unequip Script None