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| Item ID | 400120 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | BioWeapon_Helm_SC | Credit Price | Not For Sale | |
| Name | Goat Crown | Type | Armor | |
| NPC Buy | 0 | Weight | 10 | |
| NPC Sell | 0 | Weapon Level | 0 | |
| Range | 0 | Defense | 10 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 0 | Min Equip Level | 170 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Upper Headgear | |||
| Equip Upper | Third / Third Upper / Third Baby | |||
| Equippable Jobs | Rogue | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A crown designed for specific subjects. A crown hanging over the ears in the shape of a goat's horn. It has a stubborn personality and persistence that survives even in a barren environment. _______________________ For each 2 Refine Levels: ATK +20 MATK +20 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +9: ATK +15% MATK +15% _______________________ Refine Level +11: Increases damage against enemies of every size by 10%. _______________________ When equipped with Jack The Knife: Decreases After Skill Delay by 10%. For each Refine Level of Jack The Knife: Increases damage of Fatal Menace by 10%. _______________________ When equipped with Platinum Dagger: Increases Magical Damage with every element by 10%. For each Refine Level of Platinum Dagger: Increases Magical Damage with every element by additional 5%. _______________________ When equipped with Rapid Fire: Increases Ranged Physical Damage by 10%. For each Refine Level of Rapid Fire: Increases damage of Triangle Shot by 10%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Shadow Chaser |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bMatk,20*(.@r/2); 6 bonus 7 bBaseAtk,20*(.@r/2); 8 if 9 (.@r 10 =7) 11 { 12 bonus 13 bAspdRate,10; 14 } 15 if 16 (.@r 17 =9) 18 { 19 bonus 20 bMatkRate,15; 21 bonus 22 bAtkRate,15; 23 } 24 if 25 (.@r 26 =11) 27 { 28 bonus2 29 bAddSize,Size_All,10; 30 bonus2 31 bMagicAddSize,Size_All,10; 32 } |
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| Equip Script | None | |||
| Unequip Script | None | |||