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Thanos Warrior Helmet-LT Item ID# 400135 (Thanos_Helm1_LT)

Item ID 400135 For Sale No
Identifier Thanos_Helm1_LT Credit Price Not For Sale
Name Thanos Warrior Helmet-LT Type Armor
NPC Buy 0 Weight 10
NPC Sell 0 Weapon Level 0
Range 0 Defense 10
Slots 1 Refineable Yes
Attack 0 Min Equip Level 190
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description A warrior helmet made with Thanos' weapon and set.
It has been improved and has the effect of further increasing the performance of the melee physical Thanos weapons.
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For each 3 Refine Levels:
ATK +5%
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
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Refine Level +9:
Increases Melee Physical Damage by 15%.
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Refine Level +11:
Increases Physical Damage against enemies of against enemies of all elements by 15%.
Decreases Fixed Casting Time by 0.2 seconds.
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When equipped with Thanos Greatsword-AD:
Increases Physical Damage against enemies of every size by 15%.

For each 2 Refine Levels of Thanos Greatsword-AD:
Increases damage of Wind Cutter by 12%.
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When equipped with Thanos Axe-AD:
Increases Physical Damage against enemies of every race enemies by 15%.

For each 2 Refine Levels of Thanos Axe-AD:
Increases damage of Axe Tornado by 12%.
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When equipped with Thanos Spear-AD:
Decreases After Skill Delay by 15%.

For each 2 Refine Levels of Thanos Spear-AD:
Increases damage of Hesperus Lit by 12%.
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[Bonus by Grade]
[Grade D]: Melee Physical Damage +5%.
[Grade C]: POW +2, P.ATK +2
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Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
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Requirement:
Base Level 190
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bAtkRate,5*(.@r/3);

9 if

10 (.@r

11 =7)

12 {

13 bonus

14 bAspdRate,15;

15 if

16 (.@r

17 =9)

18 {

19 bonus

20 bShortAtkRate,15;

21 if

22 (.@r

23 =11)

24 {

25 bonus

26 bFixedCast,-200;

27 bonus2

28 bAddEle,Ele_All,15;

29 }

30 }

31 }

32 if

33 (.@g

34 =

35 ENCHANTGRADE_D)

36 {

37 bonus

38 bShortAtkRate,5;

39 if

40 (.@g

41 =

42 ENCHANTGRADE_C)

43 {

44 bonus

45 bPAtk,2;

46 bonus

47 bPow,2;

48 }

49 }

Equip Script None
Unequip Script None