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Survival Circlet-LT Item ID# 400154 (Survive_Circlet_K_LT)

Item ID 400154 For Sale No
Identifier Survive_Circlet_K_LT Credit Price Not For Sale
Name Survival Circlet-LT Type Armor
NPC Buy 0 Weight 50
NPC Sell 0 Weapon Level 0
Range 0 Defense 10
Slots 1 Refineable Yes
Attack 0 Min Equip Level 150
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description An improvised version of the headdress used by practitioners.
_______________________
INT +3
MATK +50
_______________________
Base Level at least 180:
MATK +50
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +10:
MATK +5%
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Refine Level +11:
Increases Magical Damage against monsters of Boss class by 20%.
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When equipped with Survivor Orb-LT:
Skill casting cannot be interrupted.
Increases Magical Damage against enemies of every element by 10%.

Refine Level of Survival Circlet-LT is +11 or higher:
Decreases After Skill Delay by 12%.
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[Bonus by Grade]
[Grade D]: Refine Level +11: After Skill Delay -5%.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 50
Armor Level: 2
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Requirement:
Base Level 150
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatk,50;

9 bonus

10 bInt,3;

11 if

12 (BaseLevel

13 =180)

14 {

15 bonus

16 bMatk,50;

17 }

18 if

19 (BaseLevel

20 =210)

21 {

22 bonus

23 bPAtk,2;

24 bonus

25 bSMatk,2;

26 }

27 if

28 (.@r

29 =7)

30 {

31 bonus

32 bVariableCastrate,-10;

33 if

34 (.@r

35 =9)

36 {

37 bonus2

38 bMagicAtkEle,Ele_All,15;

39 if

40 (.@r

41 =10)

42 {

43 bonus

44 bMatkRate,5;

45 if

46 (.@r

47 =11)

48 {

49 bonus2

50 bMagicAddClass,Class_Boss,20;

51 }

52 }

53 }

54 }

55 if

56 (.@g

57 =

58 ENCHANTGRADE_D)

59 {

60 bonus

61 bDelayrate,-5;

62 if

63 (.@g

64 =

65 ENCHANTGRADE_C)

66 {

67 bonus

68 bPAtk,2;

69 bonus

70 bSMatk,2;

71 if

72 (.@g

73 =

74 ENCHANTGRADE_B)

75 {

76 if

77 (.@r

78 =12)

79 {

80 bonus

81 bFixedCast,-500;

82 }

83 }

84 }

85 }

86 bonus

87 bMatk,10*(.@r/2);

Equip Script None
Unequip Script None