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Gold Fish Head Hat-LT Item ID# 400155 (GoldFish_Hat_LT)

Item ID 400155 For Sale No
Identifier GoldFish_Hat_LT Credit Price Not For Sale
Name Gold Fish Head Hat-LT Type Armor
NPC Buy 0 Weight 40
NPC Sell 0 Weapon Level 0
Range 0 Defense 2
Slots 1 Refineable Yes
Attack 0 Min Equip Level 150
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description An improved version of the puffing gold fish hat.
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
Physical attacks have a certain chance to grant Holy element to your weapon for 60 seconds.
Magical attacks have a certain chance to increase Magical Damage with Holy element by 20% for 60 seconds.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
Increases Magical Damage with Holy element by 10%.
_______________________
Refine Level +9:
ATK +5%, MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Shadow elemental by 20%.
_______________________
[Bonus by Grade]
[Grade D]: Melee physical damage +5%. Magical Damage with Holy element +5%.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 2
Position: Upper
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 if

8 (BaseLevel

9 =210)

10 {

11 bonus

12 bPAtk,2;

13 bonus

14 bSMatk,2;

15 }

16 if

17 (.@r

18 =7)

19 {

20 bonus2

21 bMagicAtkEle,Ele_Holy,10;

22 bonus

23 bShortAtkRate,10;

24 if

25 (.@r

26 =9)

27 {

28 bonus

29 bAtkRate,5;

30 bonus

31 bMatkRate,5;

32 if

33 (.@r

34 =11)

35 {

36 bonus2

37 bMagicAddEle,Ele_Dark,20;

38 bonus2

39 bAddEle,Ele_Dark,20;

40 }

41 }

42 }

43 if

44 (.@g

45 =

46 ENCHANTGRADE_D)

47 {

48 bonus2

49 bMagicAtkEle,Ele_Holy,5;

50 bonus

51 bShortAtkRate,5;

52 if

53 (.@g

54 =

55 ENCHANTGRADE_C)

56 {

57 bonus

58 bPAtk,2;

59 bonus

60 bSMatk,2;

61 if

62 (.@g

63 =

64 ENCHANTGRADE_B)

65 {

66 if

67 (.@r

68 =12)

69 {

70 bonus

71 bFixedCast,-500;

72 }

73 }

74 }

75 }

76 autobonus

77 "{

78 bonus

79 bAtkEle,Ele_Holy;

80 }",1,60000,BF_WEAPON;

81 autobonus

82 "{

83 bonus2

84 bMagicAtkEle,Ele_Holy,20;

85 }",1,60000,BF_MAGIC;

Equip Script None
Unequip Script None