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| Item ID | 400203 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Wolf_Officer_Hat | Credit Price | Not For Sale | |
| Name | Wolf Officer Hat | Type | Armor | |
| NPC Buy | 0 | Weight | 50 | |
| NPC Sell | 0 | Weapon Level | 0 | |
| Range | 0 | Defense | 10 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 0 | Min Equip Level | 100 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Upper Headgear | |||
| Equip Upper | None | |||
| Equippable Jobs | None | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
An officer-style hat with wolf ears. _______________________ MDEF +10 _______________________ Decreases After Skill Delay by 10%. Increases damage of Arrow Storm by 15%. _______________________ When Level 3 Warg Rider is learned: Decreases After Skill Delay by additional 20%. _______________________ When Level 10 Aimed Bolt is learned: Decreases damage taken from monsters of Boss class by 20%. Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ When Level 5 Camouflage Lv. 5 is learned: Decreases Arrow Storm skill cooldown by 0.2 seconds. _______________________ When Level 10 Ranger Main is learned: Increases Physical Damage against monsters of every element by 25%. _______________________ For each Refine Level: DEX +3 _______________________ Refine Level +7: Increases damage of Arrow Storm by additional 20%. _______________________ Refine Level +9: Decreases No Limits skill cooldown by 150 seconds. _______________________ When unequipping, cancels Unlimit effect. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bDelayrate,-10; 6 bonus2 7 bSkillAtk,"RA_ARROWSTORM",15; 8 if 9 (getskilllv("RA_AIMEDBOLT") 10 =10) 11 { 12 bonus2 13 bSubClass,Class_Boss,20; 14 bonus 15 bDelayrate,-15; 16 } 17 if 18 (getskilllv("RA_WUGRIDER") 19 =3) 20 bonus 21 bDelayrate,-20; 22 if 23 (getskilllv("RA_RANGERMAIN") 24 =10) 25 bonus2 26 bAddEle,Ele_All,25; 27 if 28 (getskilllv("RA_CAMOUFLAGE") 29 =5) 30 bonus2 31 bSkillCooldown,"RA_ARROWSTORM",200; 32 bonus 33 bDex,3*.@r; 34 if 35 (.@r 36 =7) 37 bonus2 38 bSkillAtk,"RA_ARROWSTORM",20; 39 if 40 (.@r 41 =9) 42 bonus2 43 bSkillCooldown,"RA_UNLIMIT",-150000; |
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| Equip Script | None | |||
| Unequip Script | None | |||