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Tiger King Doll Hat-LT Item ID# 400245 (King_Tiger_Doll_Hat_LT)

Item ID 400245 For Sale No
Identifier King_Tiger_Doll_Hat_LT Credit Price Not For Sale
Name Tiger King Doll Hat-LT Type Armor
NPC Buy 0 Weight 40
NPC Sell 0 Weapon Level 0
Range 0 Defense 6
Slots 1 Refineable Yes
Attack 0 Min Equip Level 150
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description The Tiger King Doll Hat which Team Richiet has modified for better performance.
_______________________
STR +2, DEX +2
POW +2, CON +2
_______________________
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Increases Physical Damage against enemies of Brute race by 10%.
_______________________
Physical attacks have a chance to activate Power of the Beast effect for 7 seconds.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 15%.
_______________________
Refine Level +9:
ATK +10%
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 10%.
_______________________
[Power of the Beast]
For each Refine Level:
ATK +35

Refine Level +10:
P.ATK +20
_______________________
[Bonus by Grade]
[Grade D]: ATK +5%, POW +3
[Grade C]: STA +2, Fixed Casting Time -0.5 seconds
[Grade B]: P.ATK +2, RES +20
[Grade A]: P.ATK +7
_______________________
Type: Headgear
Defense: 6
Position: Upper
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bStr,2;

9 bonus

10 bDex,2;

11 bonus

12 bPow,2;

13 bonus

14 bCon,2;

15 bonus

16 bAspdRate,10;

17 bonus2

18 bAddRace,RC_Brute,10;

19 bonus2

20 bAddRace,RC_Player_Doram,10;

21 autobonus

22 "{

23 .@r

24 =

25 getrefine();

26 bonus

27 bBaseAtk,35*.@r;

28 if

29 (.@r

30 =10)

31 {

32 bonus

33 bPAtk,20;

34 }

35 }",1,7000,BF_WEAPON;

36 if

37 (.@r

38 =7)

39 {

40 bonus

41 bShortAtkRate,15;

42 if

43 (.@r

44 =9)

45 {

46 bonus

47 bAtkRate,10;

48 if

49 (.@r

50 =11)

51 {

52 bonus

53 bShortAtkRate,10;

54 }

55 }

56 }

57 if

58 (.@g

59 =

60 ENCHANTGRADE_D)

61 {

62 bonus

63 bAtkRate,5;

64 bonus

65 bPow,3;

66 if

67 (.@g

68 =

69 ENCHANTGRADE_C)

70 {

71 bonus

72 bFixedCast,-500;

73 bonus

74 bSta,2;

75 if

76 (.@g

77 =

78 ENCHANTGRADE_B)

79 {

80 bonus

81 bPAtk,2;

82 bonus

83 bRes,20;

84 if

85 (.@g

86 =

87 ENCHANTGRADE_A)

88 {

89 bonus

90 bPAtk,7;

91 }

92 }

93 }

94 }

Equip Script None
Unequip Script None