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Bacsojin Hat-LT Item ID# 400246 (Baksojin_Hat_LT)

Item ID 400246 For Sale No
Identifier Baksojin_Hat_LT Credit Price Not For Sale
Name Bacsojin Hat-LT Type Armor
NPC Buy 0 Weight 40
NPC Sell 0 Weapon Level 0
Range 0 Defense 6
Slots 1 Refineable Yes
Attack 0 Min Equip Level 150
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description The Bacsojin Doll Hat which Team Richiet has modified for better performance.
_______________________
INT +2, DEX +2
SPL +2, CON +2
_______________________
Decreases Variable Casting Time by 10%.
_______________________
Increases Magical Damage against enemies of Undead race by 10%.
_______________________
Magical attacks have a chance to activate Divine Willpower effect for 7 seconds.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +9:
MATK +10%
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 10%.
_______________________
[Divine Willpower]
For each Refine Level:
MATK +35

Refine Level +10:
S.MATK +20
_______________________
[Bonus by Grade]
[Grade D]: MATK +5%, SPL +3
[Grade C]: WIS +2, Fixed Casting Time -0.5 seconds
[Grade B]: S.MATK +3, MRES +20
[Grade A]: S.MATK +7
_______________________
Type: Headgear
Defense: 6
Position: Upper
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bInt,2;

9 bonus

10 bDex,2;

11 bonus

12 bSpl,2;

13 bonus

14 bCon,2;

15 bonus

16 bVariableCastrate,-10;

17 bonus2

18 bMagicAddRace,RC_Undead,10;

19 autobonus

20 "{

21 .@r

22 =

23 getrefine();

24 bonus

25 bMatk,35*.@r;

26 if

27 (.@r

28 =10)

29 {

30 bonus

31 bSMatk,20;

32 }

33 }",1,7000,BF_MAGIC;

34 if

35 (.@r

36 =7)

37 {

38 bonus2

39 bMagicAtkEle,Ele_All,15;

40 if

41 (.@r

42 =9)

43 {

44 bonus

45 bMatkRate,10;

46 if

47 (.@r

48 =11)

49 {

50 bonus2

51 bMagicAtkEle,Ele_All,10;

52 }

53 }

54 }

55 if

56 (.@g

57 =

58 ENCHANTGRADE_D)

59 {

60 bonus

61 bMatkRate,5;

62 bonus

63 bSpl,3;

64 if

65 (.@g

66 =

67 ENCHANTGRADE_C)

68 {

69 bonus

70 bFixedCast,-500;

71 bonus

72 bWis,2;

73 if

74 (.@g

75 =

76 ENCHANTGRADE_B)

77 {

78 bonus

79 bSMatk,3;

80 bonus

81 bMRes,20;

82 if

83 (.@g

84 =

85 ENCHANTGRADE_A)

86 {

87 bonus

88 bSMatk,7;

89 }

90 }

91 }

92 }

Equip Script None
Unequip Script None