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Crown of Good and Evil (Trouvere & Troubadour) Item ID# 400385 (GoodnEvil_Circlet_TR)

Item ID 400385 For Sale No
Identifier GoodnEvil_Circlet_TR Credit Price Not For Sale
Name Crown of Good and Evil (Trouvere & Troubadour) Type Armor
NPC Buy 0 Weight 10
NPC Sell 0 Weapon Level 0
Range 0 Defense 10
Slots 1 Refineable Yes
Attack 0 Min Equip Level 215
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs Bard / Dancer
Equip Gender Both (Male and Female)
Trade restriction None
Description A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Crime Violin or Crime Whip:
For each 3 Refine Levels of Crime Violin or Crime Whip:
Increases damage of Metallic Fury by 4%.
Increases damage of Sound Blend by 5%.

If Crime Violin or Crime Whip's Grade is B or higher:
Increases damage of Metallic Fury by additional 10%.

When equipped with Evil Spell:
Increases damage of Metallic Fury by additional 15%.
Increases damage of Sound Blend by additional 20%.
_______________________
When equipped with Light Power Harp or Light Power Harp:
For each 3 Refine Levels of Light Power Harp or Light Power Harp:
Increases damage of Rhythm Shooting by 4%.
Increases damage of Rose Blossom by 5%.

If Light Power Harp or Light Power Harp's Grade is B or higher:
Increases damage of Rhythm Shooting by additional 10%.

When equipped with Good Spell:
Increases damage of Rhythm Shooting by additional 15%.
Increases damage of Rose Blossom by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Troubadour, Trouvere
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus2

8 bAddRace,RC_All,5*(.@r/3);

9 bonus2

10 bMagicAddRace,RC_All,5*(.@r/3);

11 bonus

12 bLongAtkRate,7*(.@r/4);

13 bonus2

14 bMagicAtkEle,Ele_All,7*(.@r/4);

15 if

16 (.@r

17 =7)

18 {

19 bonus

20 bRes,50;

21 if

22 (.@r

23 =9)

24 {

25 bonus

26 bVariableCastrate,-10;

27 if

28 (.@r

29 =11)

30 {

31 bonus

32 bFixedCast,-300;

33 bonus

34 bMatkRate,5;

35 bonus

36 bAtkRate,5;

37 }

38 }

39 }

40 if

41 (.@g

42 =ENCHANTGRADE_D)

43 {

44 bonus

45 bMaxHPrate,5;

46 if

47 (.@g

48 =ENCHANTGRADE_C)

49 {

50 bonus

51 bPAtk,3;

52 bonus

53 bSMatk,3;

54 if

55 (.@g

56 =ENCHANTGRADE_B)

57 {

58 bonus

59 bPAtk,2;

60 bonus

61 bSMatk,2;

62 bonus

63 bSpl,2;

64 bonus

65 bCon,2;

66 if

67 (.@g

68 =ENCHANTGRADE_A)

69 {

70 bonus

71 bMRes,50;

72 bonus

73 bRes,50;

74 if

75 (.@r

76 =12)

77 {

78 bonus

79 bFixedCast,-200;

80 }

81 }

82 }

83 }

84 }

Equip Script None
Unequip Script None