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| Item ID | 400391 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | GoodnEvil_Circlet_NW | Credit Price | Not For Sale | |
| Name | Crown of Good and Evil (Night Watch - GL) | Type | Armor | |
| NPC Buy | 0 | Weight | 10 | |
| NPC Sell | 0 | Weapon Level | 0 | |
| Range | 0 | Defense | 10 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 0 | Min Equip Level | 215 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Upper Headgear | |||
| Equip Upper | None | |||
| Equippable Jobs | Rebellion | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases After Skill Delay by 5%. Increases Attack Speed (decreases After Attack Delay by 5%). _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Devil Lord Launcher: For each 3 Refine Levels of Devil Lord Launcher: Increases damage of Spiral Shooting by 4%. Increases Ranged Physical Damage by additional 5%. If Devil Lord Launcher's Grade is B or higher: Increases damage of Spiral Shooting by additional 10%. When equipped with Evil Spell: Increases damage of Spiral Shooting by additional 15%. Increases Ranged Physical Damage by additional 20%. _______________________ When equipped with Justice Bomber: For each 3 Refine Levels of Justice Bomber: Increases damage of Wild Fire by 4%. Increases Ranged Physical Damage by additional 5%. If Justice Bomber's Grade is B or higher: Increases damage of Wild Fire by additional 10%. When equipped with Good Spell: Increases damage of Wild Fire by additional 15%. Increases Ranged Physical Damage by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% [Grade C]: P.ATK +3, S.MATK +3 [Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2 [Grade A]: RES +50, MRES +50, Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 215 Night Watch |
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| Item Use Script |
1 .@g 2 = 3 getenchantgrade(); 4 .@r 5 = 6 getrefine(); 7 bonus2 8 bAddRace,RC_All,5*(.@r/3); 9 bonus 10 bLongAtkRate,7*(.@r/4); 11 if 12 (.@r 13 =7) 14 { 15 bonus 16 bRes,50; 17 if 18 (.@r 19 =9) 20 { 21 bonus 22 bDelayrate,-5; 23 bonus 24 bAspdRate,5; 25 if 26 (.@r 27 =11) 28 { 29 bonus 30 bFixedCast,-300; 31 bonus 32 bAtkRate,5; 33 } 34 } 35 } 36 if 37 (.@g 38 =ENCHANTGRADE_D) 39 { 40 bonus 41 bMaxHPrate,5; 42 if 43 (.@g 44 =ENCHANTGRADE_C) 45 { 46 bonus 47 bPAtk,3; 48 bonus 49 bSMatk,3; 50 if 51 (.@g 52 =ENCHANTGRADE_B) 53 { 54 bonus 55 bPAtk,2; 56 bonus 57 bSMatk,2; 58 bonus 59 bPow,2; 60 bonus 61 bSpl,2; 62 if 63 (.@g 64 =ENCHANTGRADE_A) 65 { 66 bonus 67 bMRes,50; 68 bonus 69 bRes,50; 70 if 71 (.@r 72 =12) 73 { 74 bonus 75 bFixedCast,-200; 76 } 77 } 78 } 79 } 80 } |
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| Equip Script | None | |||
| Unequip Script | None | |||