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| Item ID | 400396 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Ghost_Whisper | Credit Price | Not For Sale | |
| Name | Ghost Whisper | Type | Armor | |
| NPC Buy | 0 | Weight | 50 | |
| NPC Sell | 0 | Weapon Level | 0 | |
| Range | 0 | Defense | 10 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 0 | Min Equip Level | 100 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Upper Headgear | |||
| Equip Upper | None | |||
| Equippable Jobs | None | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
Beautiful demon horns. _______________________ MDEF +10 _______________________ Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ For each Base Level: Increases damage of Meteor Assault by 1%. _______________________ When Level 5 Weapon Crush is learned: Increases Physical Damage against monsters of every element by 25%. _______________________ When Level 5 Weapon Blocking is learned: Decreases After Skill Delay by 25%. _______________________ When Level 10 Counter Slash is learned: ATK +25% _______________________ When Level 5 Hallucination Walk is learned: Decreases damage taken from monsters of Normal and Boss class by 25%. _______________________ For each Refine Level: Decreases After Skill Delay by additional 3%. _______________________ Refine Level +7: For each Base Level: Increases damage of Soul Breaker and Meteor Assault by additional 1%. _______________________ Refine Level +9: For each Base Level: Increases damage of Soul Breaker and Meteor Assault by additional 1%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 .@b 5 = 6 BaseLevel; 7 if 8 (.@r 9 =9) 10 { 11 .@b 12 *=3; 13 bonus2 14 bSkillAtk,"ASC_BREAKER",BaseLevel*2; 15 } 16 else 17 if 18 (.@r 19 =7) 20 { 21 .@b 22 *=2; 23 bonus2 24 bSkillAtk,"ASC_BREAKER",BaseLevel; 25 } 26 bonus 27 bMdef,10; 28 bonus 29 bAspdRate,10; 30 bonus 31 bDelayrate,-3*.@r; 32 bonus2 33 bSkillAtk,"ASC_METEORASSAULT",.@b; 34 if 35 (getskilllv("GC_WEAPONCRUSH") 36 == 37 5) 38 bonus2 39 bAddEle,Ele_All,25; 40 if 41 (getskilllv("GC_WEAPONBLOCKING") 42 == 43 5) 44 bonus 45 bDelayrate,-20; 46 if 47 (getskilllv("GC_COUNTERSLASH") 48 == 49 10) 50 bonus 51 bWeaponAtkRate,25; 52 if 53 (getskilllv("GC_HALLUCINATIONWALK") 54 == 55 5) 56 { 57 bonus2 58 bSubClass,Class_Normal,20; 59 bonus2 60 bSubClass,Class_Boss,20; 61 } |
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| Equip Script | None | |||
| Unequip Script | None | |||