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Ghost Whisper Item ID# 400396 (Ghost_Whisper)

Item ID 400396 For Sale No
Identifier Ghost_Whisper Credit Price Not For Sale
Name Ghost Whisper Type Armor
NPC Buy 0 Weight 50
NPC Sell 0 Weapon Level 0
Range 0 Defense 10
Slots 1 Refineable Yes
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description Beautiful demon horns.
_______________________
MDEF +10
_______________________
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
For each Base Level:
Increases damage of Meteor Assault by 1%.
_______________________
When Level 5 Weapon Crush is learned:
Increases Physical Damage against monsters of every element by 25%.
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When Level 5 Weapon Blocking is learned:
Decreases After Skill Delay by 25%.
_______________________
When Level 10 Counter Slash is learned:
ATK +25%
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When Level 5 Hallucination Walk is learned:
Decreases damage taken from monsters of Normal and Boss class by 25%.
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For each Refine Level:
Decreases After Skill Delay by additional 3%.
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Refine Level +7:
For each Base Level:
Increases damage of Soul Breaker and Meteor Assault by additional 1%.
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Refine Level +9:
For each Base Level:
Increases damage of Soul Breaker and Meteor Assault by additional 1%.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 50
Armor Level: 1
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Requirement:
Base Level 100
Item Use Script

1 .@r

2 =

3 getrefine();

4 .@b

5 =

6 BaseLevel;

7 if

8 (.@r

9 =9)

10 {

11 .@b

12 *=3;

13 bonus2

14 bSkillAtk,"ASC_BREAKER",BaseLevel*2;

15 }

16 else

17 if

18 (.@r

19 =7)

20 {

21 .@b

22 *=2;

23 bonus2

24 bSkillAtk,"ASC_BREAKER",BaseLevel;

25 }

26 bonus

27 bMdef,10;

28 bonus

29 bAspdRate,10;

30 bonus

31 bDelayrate,-3*.@r;

32 bonus2

33 bSkillAtk,"ASC_METEORASSAULT",.@b;

34 if

35 (getskilllv("GC_WEAPONCRUSH")

36 ==

37 5)

38 bonus2

39 bAddEle,Ele_All,25;

40 if

41 (getskilllv("GC_WEAPONBLOCKING")

42 ==

43 5)

44 bonus

45 bDelayrate,-20;

46 if

47 (getskilllv("GC_COUNTERSLASH")

48 ==

49 10)

50 bonus

51 bWeaponAtkRate,25;

52 if

53 (getskilllv("GC_HALLUCINATIONWALK")

54 ==

55 5)

56 {

57 bonus2

58 bSubClass,Class_Normal,20;

59 bonus2

60 bSubClass,Class_Boss,20;

61 }

Equip Script None
Unequip Script None