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Baby Red Dragon Hat-LT Item ID# 400400 (Red_Baby_Dragon_LT)

Item ID 400400 For Sale No
Identifier Red_Baby_Dragon_LT Credit Price Not For Sale
Name Baby Red Dragon Hat-LT Type Armor
NPC Buy 0 Weight 70
NPC Sell 0 Weapon Level 0
Range 0 Defense 0
Slots 1 Refineable Yes
Attack 0 Min Equip Level 190
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description MaxHP +3000, MaxSP +200?
_______________________
Base Level at least 200:
POW +3, P.ATK +2
_______________________
For each 2 Refine Levels:
Increases damage of Dragon Breath and Dragon Breath - Water by 10%.
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
ASPD +1
_______________________
Refine Level +9:
MaxHP +15%
_______________________
Refine Level +11:
Decreases After Skill Delay by 10%.
_______________________
Refine Level +13:
Has a chance to transform into Red Ferus for 10 seconds when dealing Physical Damage.
During transformation:
Increases Ranged Physical Damage by additional 25%.
_______________________
[Bonus by Grade]
[Grade D]: P.ATK +5
[Grade C]: Refine Level +11: After Skill Delay -8%.
[Grade B]: Refine Level +13: Fixed Casting Time -0.5 seconds.
[Grade A]: Damage of Dragon Breath and Dragon Breath - Water +30%.
_______________________
Type: Headgear
Defense: 0
Position: Upper
Weight: 70
Armor Level: 2
_______________________
Requirement:
Base Level 190
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMaxHP,3000;

9 bonus

10 bMaxSP,200;

11 bonus2

12 bSkillAtk,"RK_DRAGONBREATH",10*(.@r/2);

13 bonus2

14 bSkillAtk,"RK_DRAGONBREATH_WATER",10*(.@r/2);

15 bonus

16 bLongAtkRate,5*(.@r/3);

17 if

18 (BaseLevel

19 =200)

20 {

21 bonus

22 bPow,3;

23 bonus

24 bPAtk,2;

25 }

26 if

27 (.@r

28 =7)

29 {

30 bonus

31 bAspd,1;

32 if

33 (.@r

34 =9)

35 {

36 bonus

37 bMaxHPrate,15;

38 if

39 (.@r

40 =11)

41 {

42 bonus

43 bDelayrate,-10;

44 if

45 (.@r

46 =13)

47 {

48 autobonus

49 "{

50 bonus

51 bLongAtkRate,25;

52 }",20,10000,BF_WEAPON,"{

53 active_transform

54 1714,10000;

55 }";

56 }

57 }

58 }

59 }

60 if

61 (.@g

62 =

63 ENCHANTGRADE_D)

64 {

65 bonus

66 bPAtk,5;

67 if

68 (.@g

69 =

70 ENCHANTGRADE_C)

71 {

72 if

73 (.@r

74 =11)

75 {

76 bonus

77 bDelayrate,-8;

78 if

79 (.@g

80 =

81 ENCHANTGRADE_B)

82 {

83 if

84 (.@r

85 =13)

86 {

87 bonus

88 bFixedCast,-500;

89 if

90 (.@g

91 =

92 ENCHANTGRADE_A)

93 {

94 bonus2

95 bSkillAtk,"RK_DRAGONBREATH",30;

96 bonus2

97 bSkillAtk,"RK_DRAGONBREATH_WATER",30;

98 }

99 }

100 }

101 }

102 }

103 }

Equip Script None
Unequip Script None