Please rotate your device to Portrait for the best experience.

Char: Online Login: Online Map: Online
Join to our Community

Officer's Hat-LT Item ID# 400445 (Officer_Cap_LT)

Item ID 400445 For Sale No
Identifier Officer_Cap_LT Credit Price Not For Sale
Name Officer's Hat-LT Type Armor
NPC Buy 0 Weight 40
NPC Sell 0 Weapon Level 0
Range 0 Defense 35
Slots 1 Refineable Yes
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description An improved version of a high-ranking officer's hat.
A restrained color tone with gold-plated decorations as a focal point.
_______________________
For each 2 Refine Levels:
ATK +10, MATK +10.
_______________________
Refine Level +7:
ATK +5%, MATK +5%.
_______________________
Refine Level +9:
Physical attacks have a 5% chance of absorbing 5% of the damage dealt as HP.
Physical attacks have a 1% chance of absorbing 3% of the damage dealt as SP.

Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds.
Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds.
_______________________
Refine Level +11:
Increases Attack Speed(decreases After Attack Delay by 10%).
Decreases Variable Casting Time by 10%.
_______________________
[Bonus by Grade]
[Grade D]: Physical Damage +5%, Magical Damage with every element +5%.
[Grade C]: Refine Level +12: Fixed Casting Time -0.5 seconds.
[Grade B]: P.ATK +5, S.MATK +5.
_______________________
Type: Headgear
Defense: 35
Position: Upper
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 100
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatk,10*(.@r/2);

9 bonus

10 bBaseAtk,10*(.@r/2);

11 if

12 (.@r

13 =7)

14 {

15 bonus

16 bMatkRate,5;

17 bonus

18 bAtkRate,5;

19 if

20 (.@r

21 =9)

22 {

23 bonus2

24 bHPDrainRate,50,5;

25 bonus2

26 bSPDrainRate,10,3;

27 autobonus

28 "{

29 bonus2

30 bHPRegenRate,300,1000;

31 bonus2

32 bSPRegenRate,70,1000;

33 }",40,4000,BF_MAGIC;

34 if

35 (.@r

36 =11)

37 {

38 bonus

39 bAspdRate,10;

40 bonus

41 bVariableCastrate,-10;

42 }

43 }

44 }

45 if

46 (.@g

47 =ENCHANTGRADE_D)

48 {

49 bonus2

50 bMagicAtkEle,Ele_All,5;

51 bonus

52 bLongAtkRate,5;

53 bonus

54 bShortAtkRate,5;

55 if

56 (.@g

57 =ENCHANTGRADE_C)

58 {

59 if

60 (.@r

61 =12)

62 {

63 bonus

64 bFixedCast,-500;

65 }

66 if

67 (.@g

68 =ENCHANTGRADE_B)

69 {

70 bonus

71 bPAtk,5;

72 bonus

73 bSMatk,5;

74 }

75 }

76 }

Equip Script None
Unequip Script None