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Furious Crown (Imperial Guard) Item ID# 400650 (FuriousCirclet_IG)

Item ID 400650 For Sale No
Identifier FuriousCirclet_IG Credit Price Not For Sale
Name Furious Crown (Imperial Guard) Type Armor
NPC Buy 0 Weight 30
NPC Sell 0 Weapon Level 0
Range 0 Defense 30
Slots 1 Refineable Yes
Attack 0 Min Equip Level 235
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs Crusader
Equip Gender Both (Male and Female)
Trade restriction None
Description A helmet that resonates with a furious weapon to draw out its latent power.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Overslash and Shield Shooting by 4%.
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Increases Physical Damage by 10%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Furious Over Spear:
Increases Physical Damage against monsters of every race, except Players, by 10%.
_______________________
When equipped with Furious Lance:
Increases Physical Damage against monsters of every race, except Players, by 10%.
_______________________
[Bonus by Grade]
[Grade D]: POW +5, CON +5, P.ATK +3.
[Grade C]: Physical Damage +10%.
[Grade B]: ATK +5%, Fixed Casting Time -0.2 seconds.
[Grade A]: P.ATK +5, Physical Damage +15%.
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Type: Headgear
Defense: 30
Weight: 30
Armor Level: 2
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Requirement:
Base Level 235
Imperial Guard
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bBaseAtk,10*(.@r/2);

9 bonus2

10 bSkillAtk,"IG_OVERSLASH",4*(.@r/3);

11 bonus2

12 bSkillAtk,"IG_SHIELD_SHOOTING",4*(.@r/3);

13 if

14 (.@r

15 =7)

16 {

17 bonus

18 bAspdRate,15;

19 if

20 (.@r

21 =9)

22 {

23 bonus

24 bShortAtkRate,10;

25 bonus

26 bLongAtkRate,10;

27 if

28 (.@r

29 =11)

30 {

31 bonus

32 bFixedCast,-300;

33 bonus

34 bAtkRate,5;

35 }

36 }

37 }

38 if

39 (.@g

40 =ENCHANTGRADE_D)

41 {

42 bonus

43 bPAtk,3;

44 bonus

45 bPow,5;

46 bonus

47 bCon,5;

48 if

49 (.@g

50 =ENCHANTGRADE_C)

51 {

52 bonus

53 bShortAtkRate,10;

54 bonus

55 bLongAtkRate,10;

56 if

57 (.@g

58 =ENCHANTGRADE_B)

59 {

60 bonus

61 bFixedCast,-200;

62 bonus

63 bAtkRate,5;

64 if

65 (.@g

66 =ENCHANTGRADE_A)

67 {

68 bonus

69 bShortAtkRate,15;

70 bonus

71 bLongAtkRate,15;

72 bonus

73 bPAtk,5;

74 }

75 }

76 }

77 }

Equip Script None
Unequip Script None