Please rotate your device to Portrait for the best experience.
Every account created pushes the meter forward.
| Item ID | 400650 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | FuriousCirclet_IG | Credit Price | Not For Sale | |
| Name | Furious Crown (Imperial Guard) | Type | Armor | |
| NPC Buy | 0 | Weight | 30 | |
| NPC Sell | 0 | Weapon Level | 0 | |
| Range | 0 | Defense | 30 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 0 | Min Equip Level | 235 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Upper Headgear | |||
| Equip Upper | None | |||
| Equippable Jobs | Crusader | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A helmet that resonates with a furious weapon to draw out its latent power. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Overslash and Shield Shooting by 4%. _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Increases Physical Damage by 10%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Furious Over Spear: Increases Physical Damage against monsters of every race, except Players, by 10%. _______________________ When equipped with Furious Lance: Increases Physical Damage against monsters of every race, except Players, by 10%. _______________________ [Bonus by Grade] [Grade D]: POW +5, CON +5, P.ATK +3. [Grade C]: Physical Damage +10%. [Grade B]: ATK +5%, Fixed Casting Time -0.2 seconds. [Grade A]: P.ATK +5, Physical Damage +15%. _______________________ Type: Headgear Defense: 30 Weight: 30 Armor Level: 2 _______________________ Requirement: Base Level 235 Imperial Guard |
|||
| Item Use Script |
1 .@g 2 = 3 getenchantgrade(); 4 .@r 5 = 6 getrefine(); 7 bonus 8 bBaseAtk,10*(.@r/2); 9 bonus2 10 bSkillAtk,"IG_OVERSLASH",4*(.@r/3); 11 bonus2 12 bSkillAtk,"IG_SHIELD_SHOOTING",4*(.@r/3); 13 if 14 (.@r 15 =7) 16 { 17 bonus 18 bAspdRate,15; 19 if 20 (.@r 21 =9) 22 { 23 bonus 24 bShortAtkRate,10; 25 bonus 26 bLongAtkRate,10; 27 if 28 (.@r 29 =11) 30 { 31 bonus 32 bFixedCast,-300; 33 bonus 34 bAtkRate,5; 35 } 36 } 37 } 38 if 39 (.@g 40 =ENCHANTGRADE_D) 41 { 42 bonus 43 bPAtk,3; 44 bonus 45 bPow,5; 46 bonus 47 bCon,5; 48 if 49 (.@g 50 =ENCHANTGRADE_C) 51 { 52 bonus 53 bShortAtkRate,10; 54 bonus 55 bLongAtkRate,10; 56 if 57 (.@g 58 =ENCHANTGRADE_B) 59 { 60 bonus 61 bFixedCast,-200; 62 bonus 63 bAtkRate,5; 64 if 65 (.@g 66 =ENCHANTGRADE_A) 67 { 68 bonus 69 bShortAtkRate,15; 70 bonus 71 bLongAtkRate,15; 72 bonus 73 bPAtk,5; 74 } 75 } 76 } 77 } |
|||
| Equip Script | None | |||
| Unequip Script | None | |||