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Frontier Rune Crown (Arch Mage) Item ID# 400981 (Frontier_R_Crown_AG)

Item ID 400981 For Sale No
Identifier Frontier_R_Crown_AG Credit Price Not For Sale
Name Frontier Rune Crown (Arch Mage) Type Armor
NPC Buy 0 Weight 100
NPC Sell 0 Weapon Level 0
Range 0 Defense 60
Slots 1 Refineable Yes
Attack 0 Min Equip Level 265
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs Wizard
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description A crown imbued with the chaotic runic magic flowing from the edge of the dimensional boundary.
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For each 3 Refine Levels:
MATK +4%.
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For each 4 Refine Levels:
Increases damage of Crimson Arrow and Rock Down by 5%.
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Refine Level +7:
Increases Magical Damage with Earth and Fire element by 10%.
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Refine Level +9:
S.MATK +7.
Increases Magical Damage against monsters of every race, except Players, by 15%.
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Refine Level +12:
MATK +50.
Decreases Fixed Casting Time by 0.5 seconds.
Increases Magical Damage with Earth and Fire element by additional 15%.
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When equipped with Frontier Arc Staff:
Total Refine Level of entire set is at least +24:
If the Weapon and Headgear's Grade are A or higher:
Magical attacks have a 5% chance to gain additional effects for 10 seconds.
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[Additional Effects]
Increases Magical Damage with Earth and Fire element by additional 15%.
Increases Magical Damage against monsters of Wind and Water element by 15%.
Ignores magical defense of every race, except Players, by 15%.
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[Bonus by Grade]
[Grade D]: S.MATK +5.
[Grade C]: MaxHP +5%, MaxSP +5%.
[Grade B]: Magical Damage with Earth and Fire element +10%.
[Grade A]: Magical Damage against monsters of every size +15%.
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Type: Headgear
Defense: 60
Weight: 100
Armor Level: 2
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Requirement:
Base Level 265
Arch Mage
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatkRate,4*(.@r/3);

9 bonus2

10 bSkillAtk,"AG_CRIMSON_ARROW",5*(.@r/4);

11 bonus2

12 bSkillAtk,"AG_CRIMSON_ARROW_ATK",5*(.@r/4);

13 bonus2

14 bSkillAtk,"AG_ROCK_DOWN",5*(.@r/4);

15 if

16 (.@r

17 =7)

18 {

19 bonus2

20 bMagicAtkEle,Ele_Fire,10;

21 bonus2

22 bMagicAtkEle,Ele_Earth,10;

23 if

24 (.@r

25 =9)

26 {

27 bonus2

28 bMagicAddRace,RC_All,15;

29 bonus2

30 bMagicAddRace,RC_Player_Human,-15;

31 bonus2

32 bMagicAddRace,RC_Player_Doram,-15;

33 bonus

34 bSMatk,7;

35 if

36 (.@r

37 =12)

38 {

39 bonus

40 bFixedCast,-500;

41 bonus2

42 bMagicAtkEle,Ele_Fire,15;

43 bonus2

44 bMagicAtkEle,Ele_Earth,15;

45 bonus

46 bMatk,50;

47 }

48 }

49 }

50 if

51 (.@g

52 =ENCHANTGRADE_D)

53 {

54 bonus

55 bSMatk,5;

56 if

57 (.@g

58 =ENCHANTGRADE_C)

59 {

60 bonus

61 bMaxHPrate,5;

62 bonus

63 bMaxSPrate,5;

64 if

65 (.@g

66 =ENCHANTGRADE_B)

67 {

68 bonus2

69 bMagicAtkEle,Ele_Fire,10;

70 bonus2

71 bMagicAtkEle,Ele_Earth,10;

72 if

73 (.@g

74 =ENCHANTGRADE_A)

75 {

76 bonus2

77 bMagicAddSize,Size_All,15;

78 }

79 }

80 }

81 }

Equip Script None
Unequip Script None