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Nebula Armor of Power Item ID# 450169 (Star_Armor_Of_Pow)

Item ID 450169 For Sale No
Identifier Star_Armor_Of_Pow Credit Price Not For Sale
Name Nebula Armor of Power Type Armor
NPC Buy 0 Weight 250
NPC Sell 0 Weapon Level 0
Range 0 Defense 175
Slots 1 Refineable Yes
Attack 0 Min Equip Level 240
MATK 0 Max Equip Level None
Equip Locations Armor
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description A armor that received the energy of physics among the power of stars.
The physical ability will be increased.
_______________________
POW +1
ATK +125
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +9:
ATK +5%
_______________________
Refine Level +11:
Increases Melee Physical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +2 and ATK +1% per 2 Refine Levels, Melee Physical Damage +1% per 3 Refine Levels.
[Grade C]: ATK +3 and ATK +1% per 2 Refine Levels, Melee Physical Damage +1% per 3 Refine Levels
[Grade B]: ATK +2% per 2 Refine Levels, Melee Physical Damage +1% per 3 Refine Levels, P.ATK +1 per 4 Refine Levels
[Grade A]: ATK +3% per 2 Refine Levels, Melee Physical Damage +2% per 3 Refine Levels, P.ATK +2 per 4 Refine Levels
_______________________
Type: Armor
Defense: 175
Weight: 250
Armor Level: 2
_______________________
Requirement:
Base Level 240
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bPow,1;

9 bonus

10 bBaseAtk,125+15*(.@r/2);

11 if

12 (.@r

13 =9)

14 {

15 bonus

16 bAtkRate,5;

17 if

18 (.@r

19 =11)

20 {

21 bonus

22 bShortAtkRate,20;

23 }

24 }

25 if

26 (.@g

27 =

28 ENCHANTGRADE_D)

29 {

30 bonus

31 bAtkRate,(.@r/2);

32 bonus

33 bBaseAtk,2*(.@r/2);

34 bonus

35 bShortAtkRate,(.@r/3);

36 if

37 (.@g

38 =

39 ENCHANTGRADE_C)

40 {

41 bonus

42 bAtkRate,(.@r/2);

43 bonus

44 bBaseAtk,3*(.@r/2);

45 bonus

46 bShortAtkRate,(.@r/3);

47 if

48 (.@g

49 =

50 ENCHANTGRADE_B)

51 {

52 bonus

53 bAtkRate,2*(.@r/2);

54 bonus

55 bShortAtkRate,(.@r/3);

56 bonus

57 bPAtk,(.@r/4);

58 if

59 (.@g

60 =

61 ENCHANTGRADE_A)

62 {

63 bonus

64 bAtkRate,3*(.@r/2);

65 bonus

66 bShortAtkRate,2*(.@r/3);

67 bonus

68 bPAtk,2*(.@r/4);

69 }

70 }

71 }

72 }

Equip Script None
Unequip Script None