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| Item ID | 450170 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Star_Armor_Of_Sta | Credit Price | Not For Sale | |
| Name | Nebula Armor of Stamina | Type | Armor | |
| NPC Buy | 0 | Weight | 250 | |
| NPC Sell | 0 | Weapon Level | 0 | |
| Range | 0 | Defense | 175 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 0 | Min Equip Level | 240 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Armor | |||
| Equip Upper | None | |||
| Equippable Jobs | None | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned | |||
| Description |
A armor that received the energy of stamina among the power of stars. The physical defense and resilience will be increased. _______________________ STA +1 MaxHP +10% _______________________ For each 2 Refine Levels: DEF +15 _______________________ Refine Level +9: Increases Healing skills effectiveness by 10%. _______________________ Refine Level +11: MaxHP +15% _______________________ [Bonus by Grade] [Grade D]: DEF +5 and Healing skills effectiveness +2% per 2 Refine Levels, RES +1 per 4 Refine Levels. [Grade C]: DEF +7 and Healing skills effectiveness +3% per 2 Refine Levels, RES +2 per 4 Refine Levels. [Grade B]: MaxHP +1% per 3 Refine Levels, RES +3 per 4 Refine Levels. [Grade A]: MaxHP +2% per 3 Refine Levels, RES +4 per 4 Refine Levels. _______________________ Type: Armor Defense: 175 Weight: 250 Armor Level: 2 _______________________ Requirement: Base Level 240 |
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| Item Use Script |
1 .@g 2 = 3 getenchantgrade(); 4 .@r 5 = 6 getrefine(); 7 bonus 8 bSta,1; 9 bonus 10 bMaxHPrate,10; 11 bonus 12 bDef,15*(.@r/2); 13 if 14 (.@r 15 =9) 16 { 17 bonus 18 bHealPower2,10; 19 if 20 (.@r 21 =11) 22 { 23 bonus 24 bMaxHPrate,15; 25 } 26 } 27 if 28 (.@g 29 = 30 ENCHANTGRADE_D) 31 { 32 bonus 33 bDef,5*(.@r/2); 34 bonus 35 bHealPower2,2*(.@r/2); 36 bonus 37 bRes,(.@r/4); 38 if 39 (.@g 40 = 41 ENCHANTGRADE_C) 42 { 43 bonus 44 bDef,7*(.@r/2); 45 bonus 46 bHealPower2,3*(.@r/2); 47 bonus 48 bRes,2*(.@r/4); 49 if 50 (.@g 51 = 52 ENCHANTGRADE_B) 53 { 54 bonus 55 bMaxHPrate,(.@r/3); 56 bonus 57 bRes,3*(.@r/4); 58 if 59 (.@g 60 = 61 ENCHANTGRADE_A) 62 { 63 bonus 64 bMaxHPrate,2*(.@r/3); 65 bonus 66 bRes,4*(.@r/4); 67 } 68 } 69 } 70 } |
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| Equip Script | None | |||
| Unequip Script | None | |||