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Nebula Robe of Spell Item ID# 450173 (Star_Robe_Of_Spl)

Item ID 450173 For Sale No
Identifier Star_Robe_Of_Spl Credit Price Not For Sale
Name Nebula Robe of Spell Type Armor
NPC Buy 0 Weight 50
NPC Sell 0 Weapon Level 0
Range 0 Defense 105
Slots 1 Refineable Yes
Attack 0 Min Equip Level 240
MATK 0 Max Equip Level None
Equip Locations Armor
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description A robe that received the energy of spell among the power of stars.
Magic ability will be increased.
_______________________
SPL +1
MATK +125
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +9:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]: MATK +2, MATK +1% per 2 Refine Levels, Magical Damage with every element +3% per 3 Refine Levels.
[Grade C]: MATK +3, MATK +1% per 2 Refine Levels, Magical Damage with every element +3% per 3 Refine Levels.
[Grade B]: MATK +2% per 2 Refine Levels, Magical Damage with every element +5% per 3 Refine Levels, S.MATK +1 per 4 Refine Levels.
[Grade A]: MATK +3% per 2 Refine Levels, Magical Damage with every element +5% per 3 Refine Levels, S.MATK +2 per 4 Refine Levels.
_______________________
Type: Armor
Defense: 105
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 240
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bSpl,1;

9 bonus

10 bMatk,125+(15*(.@r/2));

11 if

12 (.@r

13 =9)

14 {

15 bonus

16 bMatkRate,5;

17 if

18 (.@r

19 =11)

20 {

21 bonus2

22 bMagicAtkEle,Ele_All,15;

23 }

24 }

25 if

26 (.@g

27 =

28 ENCHANTGRADE_D)

29 {

30 bonus

31 bMatkRate,(.@r/2);

32 bonus

33 bMatk,2*(.@r/2);

34 bonus2

35 bMagicAtkEle,Ele_All,3*(.@r/3);

36 if

37 (.@g

38 =

39 ENCHANTGRADE_C)

40 {

41 bonus

42 bMatkRate,(.@r/2);

43 bonus

44 bMatk,3*(.@r/2);

45 bonus2

46 bMagicAtkEle,Ele_All,3*(.@r/3);

47 if

48 (.@g

49 =

50 ENCHANTGRADE_B)

51 {

52 bonus

53 bMatkRate,2*(.@r/2);

54 bonus2

55 bMagicAtkEle,Ele_All,5*(.@r/3);

56 bonus

57 bSMatk,(.@r/4);

58 if

59 (.@g

60 =

61 ENCHANTGRADE_A)

62 {

63 bonus

64 bMatkRate,3*(.@r/2);

65 bonus2

66 bMagicAtkEle,Ele_All,5*(.@r/3);

67 bonus

68 bSMatk,2*(.@r/4);

69 }

70 }

71 }

72 }

Equip Script None
Unequip Script None