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Dim Glacier Armor Item ID# 450270 (D_Glacier_Armor)

Item ID 450270 For Sale No
Identifier D_Glacier_Armor Credit Price Not For Sale
Name Dim Glacier Armor Type Armor
NPC Buy 0 Weight 240
NPC Sell 0 Weapon Level 0
Range 0 Defense 203
Slots 1 Refineable Yes
Attack 0 Min Equip Level 230
MATK 0 Max Equip Level None
Equip Locations Armor
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description Glacier's Armor lost it's light due to being engulfed in venomous magic.
_______________________
ATK +140
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For each 2 Refine Levels:
POW +1, CON +1
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Refine Level +7:
ATK +3%, P.ATK +2
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Refine Level +9:
Decreases After Skill Delay by 5%.
Decreases Variable Casting Time by 5%.
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Refine Level +11:
Increases Physical Damage by 10%.
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When equipped with Dim Glacier Manteau and Dim Glacier Boots:
Increases Physical Damage by 5%.
Decreases Variable Casting Time by 5%.
Decreases After Skill Delay by 5%.
ATK +(Total Refine Level of entire set)*2
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When equipped with Dim Glacier Manteau, Dim Glacier Boots and any Dim Glacier weapon:
For each 3 Refine Levels of equipped Weapon:
ATK +10

If the Weapon's Grade is C or higher:
P.ATK +6, POW +5, CON +5

If the Weapon's Grade is B or higher:
P.ATK +5, POW +5, CON +5

If the Weapon's Grade is A or higher:
P.ATK +4, POW +5, CON +5

If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Increases Physical Damage against monsters of every element by 20%.
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[Bonus by Grade]
[Grade D]: ATK +5%, POW +5, CON +5.
[Grade C]: Physical Damage +10%.
[Grade B]: ATK +1%
[Grade A]: ATK +2%
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Type: Armor
Defense: 203
Weight: 240
Armor Level: 2
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Requirement:
Base Level 230
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bBaseAtk,140;

9 bonus

10 bPow,(.@r/2);

11 bonus

12 bCon,(.@r/2);

13 if

14 (.@r

15 =7)

16 {

17 bonus

18 bPAtk,2;

19 bonus

20 bAtkRate,3;

21 if

22 (.@r

23 =9)

24 {

25 bonus

26 bDelayrate,-5;

27 bonus

28 bVariableCastrate,-5;

29 if

30 (.@r

31 =11)

32 {

33 bonus

34 bLongAtkRate,10;

35 bonus

36 bShortAtkRate,10;

37 }

38 }

39 }

40 if

41 (.@g

42 =ENCHANTGRADE_D)

43 {

44 bonus

45 bAtkRate,5;

46 bonus

47 bPow,5;

48 bonus

49 bCon,5;

50 if

51 (.@g

52 =ENCHANTGRADE_C)

53 {

54 bonus

55 bLongAtkRate,10;

56 bonus

57 bShortAtkRate,10;

58 if

59 (.@g

60 =ENCHANTGRADE_B)

61 {

62 bonus

63 bAtkRate,1;

64 if

65 (.@g

66 =ENCHANTGRADE_A)

67 {

68 bonus

69 bAtkRate,2;

70 }

71 }

72 }

73 }

Equip Script None
Unequip Script None