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Corrupted Poison Rune Cloth Item ID# 450281 (Corrupt_P_R_Cloth)

Item ID 450281 For Sale No
Identifier Corrupt_P_R_Cloth Credit Price Not For Sale
Name Corrupted Poison Rune Cloth Type Armor
NPC Buy 0 Weight 100
NPC Sell 0 Weapon Level 0
Range 0 Defense 0
Slots 1 Refineable Yes
Attack 0 Min Equip Level 250
MATK 0 Max Equip Level None
Equip Locations Armor
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description An robe created through deep energy research on the Varmundt Biosphere.
Imprinted with the runic magic of corruption and poison.
_______________________
Critical +5.
ATK +70.
_______________________
For each 2 Refine Levels:
ATK +12, DEF +30.
_______________________
Refine Level +7:
ATK +3%, P.ATK +2, MDEF +25.
_______________________
Refine Level +9:
MDEF +25, C.RATE +3.
_______________________
Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Physical Damage by 2%.
Increases Critical Damage by 5%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +10, ATK +5%.
[Grade C]: ATK +20, ATK +8%, Critical Damage +8%.
[Grade B]: ATK +11%, Physical Damage +5%, POW +5.
[Grade A]: ATK +14%, Physical Damage +7%, CRT +5.
_______________________
Type: Armor
Defense: 0
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 250
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bCritical,5;

9 bonus

10 bBaseAtk,70+12*(.@r/2);

11 bonus

12 bDef,30*(.@r/2);

13 if

14 (.@r

15 =7)

16 {

17 bonus

18 bPAtk,2;

19 bonus

20 bAtkRate,3;

21 bonus

22 bMdef,25;

23 if

24 (.@r

25 =9)

26 {

27 bonus

28 bCRate,3;

29 bonus

30 bMdef,25;

31 if

32 (.@r

33 =11)

34 {

35 bonus

36 bCritAtkRate,5;

37 bonus

38 bLongAtkRate,2;

39 bonus

40 bShortAtkRate,2;

41 bonus

42 bDelayrate,-10;

43 }

44 }

45 }

46 if

47 (.@g

48 =ENCHANTGRADE_D)

49 {

50 bonus

51 bAtkRate,5;

52 bonus

53 bBaseAtk,10;

54 if

55 (.@g

56 =ENCHANTGRADE_C)

57 {

58 bonus

59 bCritAtkRate,8;

60 bonus

61 bAtkRate,8;

62 bonus

63 bBaseAtk,20;

64 if

65 (.@g

66 =ENCHANTGRADE_B)

67 {

68 bonus

69 bLongAtkRate,5;

70 bonus

71 bShortAtkRate,5;

72 bonus

73 bAtkRate,11;

74 bonus

75 bPow,5;

76 if

77 (.@g

78 =ENCHANTGRADE_A)

79 {

80 bonus

81 bLongAtkRate,7;

82 bonus

83 bShortAtkRate,7;

84 bonus

85 bAtkRate,14;

86 bonus

87 bCrt,5;

88 }

89 }

90 }

91 }

Equip Script None
Unequip Script None