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Engraved Fiery Earth Rune Armor Item ID# 450282 (Flame_E_R_Armor2)

Item ID 450282 For Sale No
Identifier Flame_E_R_Armor2 Credit Price Not For Sale
Name Engraved Fiery Earth Rune Armor Type Armor
NPC Buy 0 Weight
NPC Sell 0 Weapon Level 0
Range 0 Defense 200
Slots 1 Refineable Yes
Attack 0 Min Equip Level 250
MATK 0 Max Equip Level None
Equip Locations Armor
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description An armor born from deep energy research on Varmundt's Biosphere.
The rune magic of flame and earth is engraved along with the user's magic.
_______________________
POW +3, CON +3, Critical -10.
ATK +140
_______________________
For each 2 Refine Levels:
ATK +15, DEF +30
_______________________
Refine Level +7:
ATK +5%, P.ATK +2, MDEF +25.
_______________________
Refine Level +9:
P.ATK +5, MDEF +25.
_______________________
Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Melee Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +25, ATK +5%.
[Grade C]: ATK +45, ATK +8%, Melee Physical Damage +3%.
[Grade B]: ATK +13%, Melee Physical Damage +5%, POW +10.
[Grade A]: ATK +16%, Melee Physical Damage +7%, CON +10.
_______________________
Type: Armor
Defense: 200
Weight: 0
Armor Level: 2
_______________________
Requirement:
Base Level 250
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bCritical,-10;

9 bonus

10 bPow,3;

11 bonus

12 bCon,3;

13 bonus

14 bBaseAtk,140+15*(.@r/2);

15 bonus

16 bDef,30*(.@r/2);

17 if

18 (.@r

19 =7)

20 {

21 bonus

22 bPAtk,2;

23 bonus

24 bAtkRate,5;

25 bonus

26 bMdef,25;

27 if

28 (.@r

29 =9)

30 {

31 bonus

32 bPAtk,5;

33 bonus

34 bMdef,25;

35 if

36 (.@r

37 =11)

38 {

39 bonus

40 bShortAtkRate,15;

41 bonus

42 bDelayrate,-10;

43 }

44 }

45 }

46 if

47 (.@g

48 =ENCHANTGRADE_D)

49 {

50 bonus

51 bAtkRate,5;

52 bonus

53 bBaseAtk,25;

54 if

55 (.@g

56 =ENCHANTGRADE_C)

57 {

58 bonus

59 bShortAtkRate,3;

60 bonus

61 bAtkRate,8;

62 bonus

63 bBaseAtk,45;

64 if

65 (.@g

66 =ENCHANTGRADE_B)

67 {

68 bonus

69 bShortAtkRate,5;

70 bonus

71 bAtkRate,13;

72 bonus

73 bPow,10;

74 if

75 (.@g

76 =ENCHANTGRADE_A)

77 {

78 bonus

79 bShortAtkRate,7;

80 bonus

81 bAtkRate,16;

82 bonus

83 bCon,10;

84 }

85 }

86 }

87 }

Equip Script None
Unequip Script None