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Engraved Corrupted Poison Rune Cloth Item ID# 450285 (Corrupt_P_R_Cloth2)

Item ID 450285 For Sale No
Identifier Corrupt_P_R_Cloth2 Credit Price Not For Sale
Name Engraved Corrupted Poison Rune Cloth Type Armor
NPC Buy 0 Weight
NPC Sell 0 Weapon Level 0
Range 0 Defense 150
Slots 1 Refineable Yes
Attack 0 Min Equip Level 250
MATK 0 Max Equip Level None
Equip Locations Armor
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description An robe born from deep energy research on Varmundt's Biosphere.
The rune magic of corruption and poison is engraved along with the user's magic.
_______________________
POW +3, CRT +3, Critical +10.
ATK +120
_______________________
For each 2 Refine Levels:
ATK +15, DEF +30
_______________________
Refine Level +7:
ATK +5%, P.ATK +2, MDEF +25.
_______________________
Refine Level +9:
C.RATE +7, MDEF +25.
_______________________
Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Physical Damage by 5%.
Increases Critical Damage by 10%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +25, ATK +5%.
[Grade C]: ATK +45, ATK +8%, Critical Damage +3%.
[Grade B]: ATK +13%, Physical Damage +5%, POW +10.
[Grade A]: ATK +16%, Physical Damage +7%, CON +10.
_______________________
Type: Armor
Defense: 150
Weight: 0
Armor Level: 2
_______________________
Requirement:
Base Level 250
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bCritical,10;

9 bonus

10 bPow,3;

11 bonus

12 bCrt,3;

13 bonus

14 bBaseAtk,120+12*(.@r/2);

15 bonus

16 bDef,30*(.@r/2);

17 if

18 (.@r

19 =7)

20 {

21 bonus

22 bPAtk,2;

23 bonus

24 bAtkRate,5;

25 bonus

26 bMdef,25;

27 if

28 (.@r

29 =9)

30 {

31 bonus

32 bCRate,7;

33 bonus

34 bMdef,25;

35 if

36 (.@r

37 =11)

38 {

39 bonus

40 bCritAtkRate,10;

41 bonus

42 bLongAtkRate,5;

43 bonus

44 bShortAtkRate,5;

45 bonus

46 bDelayrate,-10;

47 }

48 }

49 }

50 if

51 (.@g

52 =ENCHANTGRADE_D)

53 {

54 bonus

55 bAtkRate,5;

56 bonus

57 bBaseAtk,25;

58 if

59 (.@g

60 =ENCHANTGRADE_C)

61 {

62 bonus

63 bCritAtkRate,8;

64 bonus

65 bAtkRate,8;

66 bonus

67 bBaseAtk,45;

68 if

69 (.@g

70 =ENCHANTGRADE_B)

71 {

72 bonus

73 bLongAtkRate,5;

74 bonus

75 bShortAtkRate,5;

76 bonus

77 bAtkRate,13;

78 bonus

79 bPow,10;

80 if

81 (.@g

82 =ENCHANTGRADE_A)

83 {

84 bonus

85 bLongAtkRate,7;

86 bonus

87 bShortAtkRate,7;

88 bonus

89 bAtkRate,16;

90 bonus

91 bCrt,10;

92 }

93 }

94 }

95 }

Equip Script None
Unequip Script None