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| Item ID | 450285 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Corrupt_P_R_Cloth2 | Credit Price | Not For Sale | |
| Name | Engraved Corrupted Poison Rune Cloth | Type | Armor | |
| NPC Buy | 0 | Weight | ||
| NPC Sell | 0 | Weapon Level | 0 | |
| Range | 0 | Defense | 150 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 0 | Min Equip Level | 250 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Armor | |||
| Equip Upper | None | |||
| Equippable Jobs | None | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned | |||
| Description |
An robe born from deep energy research on Varmundt's Biosphere. The rune magic of corruption and poison is engraved along with the user's magic. _______________________ POW +3, CRT +3, Critical +10. ATK +120 _______________________ For each 2 Refine Levels: ATK +15, DEF +30 _______________________ Refine Level +7: ATK +5%, P.ATK +2, MDEF +25. _______________________ Refine Level +9: C.RATE +7, MDEF +25. _______________________ Refine Level +11: Decreases After Skill Delay by 10%. Increases Physical Damage by 5%. Increases Critical Damage by 10%. _______________________ [Bonus by Grade] [Grade D]: ATK +25, ATK +5%. [Grade C]: ATK +45, ATK +8%, Critical Damage +3%. [Grade B]: ATK +13%, Physical Damage +5%, POW +10. [Grade A]: ATK +16%, Physical Damage +7%, CON +10. _______________________ Type: Armor Defense: 150 Weight: 0 Armor Level: 2 _______________________ Requirement: Base Level 250 |
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| Item Use Script |
1 .@g 2 = 3 getenchantgrade(); 4 .@r 5 = 6 getrefine(); 7 bonus 8 bCritical,10; 9 bonus 10 bPow,3; 11 bonus 12 bCrt,3; 13 bonus 14 bBaseAtk,120+12*(.@r/2); 15 bonus 16 bDef,30*(.@r/2); 17 if 18 (.@r 19 =7) 20 { 21 bonus 22 bPAtk,2; 23 bonus 24 bAtkRate,5; 25 bonus 26 bMdef,25; 27 if 28 (.@r 29 =9) 30 { 31 bonus 32 bCRate,7; 33 bonus 34 bMdef,25; 35 if 36 (.@r 37 =11) 38 { 39 bonus 40 bCritAtkRate,10; 41 bonus 42 bLongAtkRate,5; 43 bonus 44 bShortAtkRate,5; 45 bonus 46 bDelayrate,-10; 47 } 48 } 49 } 50 if 51 (.@g 52 =ENCHANTGRADE_D) 53 { 54 bonus 55 bAtkRate,5; 56 bonus 57 bBaseAtk,25; 58 if 59 (.@g 60 =ENCHANTGRADE_C) 61 { 62 bonus 63 bCritAtkRate,8; 64 bonus 65 bAtkRate,8; 66 bonus 67 bBaseAtk,45; 68 if 69 (.@g 70 =ENCHANTGRADE_B) 71 { 72 bonus 73 bLongAtkRate,5; 74 bonus 75 bShortAtkRate,5; 76 bonus 77 bAtkRate,13; 78 bonus 79 bPow,10; 80 if 81 (.@g 82 =ENCHANTGRADE_A) 83 { 84 bonus 85 bLongAtkRate,7; 86 bonus 87 bShortAtkRate,7; 88 bonus 89 bAtkRate,16; 90 bonus 91 bCrt,10; 92 } 93 } 94 } 95 } |
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| Equip Script | None | |||
| Unequip Script | None | |||