Please rotate your device to Portrait for the best experience.
Every account created pushes the meter forward.
| Item ID | 450350 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Gaebolg_Armor | Credit Price | Not For Sale | |
| Name | Gaebolg Armor | Type | Armor | |
| NPC Buy | 0 | Weight | 240 | |
| NPC Sell | 0 | Weapon Level | 0 | |
| Range | 0 | Defense | 198 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 0 | Min Equip Level | 245 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Armor | |||
| Equip Upper | None | |||
| Equippable Jobs | None | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
An armor given to members of the Resistance. _______________________ ATK +130 _______________________ For each 2 Refine Levels: ATK +15, DEF +15. _______________________ Refine Level +7: Increases Physical Damage by 3%. _______________________ Refine Level +9: P.ATK +5. Decreases Variable Casting Time by 10%. _______________________ Refine Level +10: Increases Physical Damage by additional 5%. _______________________ Refine Level +12: Decreases After Skill Delay by 5%. _______________________ When equipped with Gaebolg Manteau: Increases Physical Damage against enemies of every element by 10%. _______________________ When equipped with Gaebolg Manteau and Gaebolg Boots: Increases Physical Damage against enemies of every race, except Players, by 10%. _______________________ [Bonus by Grade] [Grade D]: POW +3, CON +3, After Skill Delay -5%. [Grade C]: ATK +3%, P.ATK +2. [Grade B]: POW +4, CON +4, P.ATK +3. [Grade A]: ATK +4%, P.ATK +5. _______________________ Type: Armor Defense: 198 Weight: 240 Armor Level: 2 _______________________ Requirement: Base Level 245 |
|||
| Item Use Script |
1 .@g 2 = 3 getenchantgrade(); 4 .@r 5 = 6 getrefine(); 7 bonus 8 bBaseAtk,130+15*(.@r/2); 9 bonus 10 bDef,15*(.@r/2); 11 if 12 (.@r 13 =7) 14 { 15 bonus 16 bLongAtkRate,3; 17 bonus 18 bShortAtkRate,3; 19 if 20 (.@r 21 =9) 22 { 23 bonus 24 bVariableCastrate,-10; 25 bonus 26 bPAtk,5; 27 if 28 (.@r 29 =10) 30 { 31 bonus 32 bLongAtkRate,5; 33 bonus 34 bShortAtkRate,5; 35 if 36 (.@r 37 =12) 38 { 39 bonus 40 bDelayrate,-5; 41 } 42 } 43 } 44 } 45 if 46 (.@g 47 =ENCHANTGRADE_D) 48 { 49 bonus 50 bDelayrate,-5; 51 bonus 52 bPow,3; 53 bonus 54 bCon,3; 55 if 56 (.@g 57 =ENCHANTGRADE_C) 58 { 59 bonus 60 bPAtk,2; 61 bonus 62 bAtkRate,3; 63 if 64 (.@g 65 =ENCHANTGRADE_B) 66 { 67 bonus 68 bPAtk,3; 69 bonus 70 bPow,4; 71 bonus 72 bCon,4; 73 if 74 (.@g 75 =ENCHANTGRADE_A) 76 { 77 bonus 78 bPAtk,5; 79 bonus 80 bAtkRate,4; 81 } 82 } 83 } 84 } |
|||
| Equip Script | None | |||
| Unequip Script | None | |||