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| Item ID | 460010 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Witchslayer_Greatshield | Credit Price | Not For Sale | |
| Name | Witch Hunt Shield | Type | Armor | |
| NPC Buy | 20 | Weight | 120 | |
| NPC Sell | 10 | Weapon Level | 0 | |
| Range | 0 | Defense | 170 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 0 | Min Equip Level | 130 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Off Hand | |||
| Equip Upper | None | |||
| Equippable Jobs | None | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A replica of the shield used by the hero who defeated the witch. Although the shape can be reproduced, it shines brilliantly and cannot have the power to convey that it has prevented all kinds of magic. _______________________ MDEF +15 _______________________ Decreases damage taken from monsters of Normal and Boss class by 10%. _______________________ When equipped by Rune Knight: Decreases damage taken from monsters of Normal and Boss class by additional 10%. Refine Level of Demon Hunting Shield is +7 or higher: Decreases damage taken from monsters of Normal and Boss class by additional 10%. Refine Level of Demon Hunting Shield is +9 or higher: Decreases damage taken from monsters of Normal and Boss class by additional 10%. _______________________ When compounded with Alice Card: The effect of Demon Hunting Shield will not be activated. _______________________ When compounded with Gaster Card (jRO): The effect of Demon Hunting Shield will not be activated. _______________________ When equipped with Ordre Card, Paiement Card and Blut Haase Card: The effect of Demon Hunting Shield will not be activated. _______________________ Indestructible in battle _______________________ Type: Shield Defense: 170 Weight: 120 Armor Level: 1 _______________________ Requirement: Base Level 130 |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus2 5 bSubClass,Class_Normal,10; 6 bonus2 7 bSubClass,Class_Boss,10; 8 if 9 (eaclass()&EAJL_THIRD 10 && 11 BaseJob 12 == 13 Job_Knight) 14 { 15 bonus2 16 bSubClass,Class_Normal,10; 17 bonus2 18 bSubClass,Class_Boss,10; 19 if 20 (.@r 21 =7) 22 { 23 bonus2 24 bSubClass,Class_Normal,10; 25 bonus2 26 bSubClass,Class_Boss,10; 27 if 28 (.@r 29 =9) 30 { 31 bonus2 32 bSubClass,Class_Normal,10; 33 bonus2 34 bSubClass,Class_Boss,10; 35 } 36 } 37 } |
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| Equip Script | None | |||
| Unequip Script | None | |||