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Mad Bunny-LT Item ID# 460020 (Mad_Bunny_K_LT)

Item ID 460020 For Sale No
Identifier Mad_Bunny_K_LT Credit Price Not For Sale
Name Mad Bunny-LT Type Armor
NPC Buy 0 Weight 10
NPC Sell 0 Weapon Level 0
Range 0 Defense 0
Slots 1 Refineable Yes
Attack 0 Min Equip Level 160
MATK 0 Max Equip Level None
Equip Locations Off Hand
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 5%).
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
Critical +15
_______________________
[Bonus by Grade]
[Grade D]: Damage taken from enemies of every element -10%.
[Grade C]: POW +2, SPL +2.
[Grade B]: S.MATK +2, P.ATK +2
[Grade A]: After Skill Delay -5%.
_______________________
Type: Shield
Defense: 0
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 160
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatkRate,5+2*(.@r/2);

9 bonus

10 bAtkRate,5+2*(.@r/2);

11 bonus

12 bAspd,3;

13 if

14 (.@r

15 =7)

16 {

17 bonus

18 bAspdRate,5;

19 bonus

20 bVariableCastrate,-5;

21 if

22 (.@r

23 =9)

24 {

25 bonus2

26 bMagicAtkEle,Ele_All,7;

27 bonus

28 bLongAtkRate,7;

29 bonus

30 bShortAtkRate,7;

31 if

32 (.@r

33 =12)

34 {

35 bonus

36 bCritical,15;

37 bonus

38 bNoCastCancel;

39 }

40 }

41 }

42 if

43 (.@g

44 =

45 ENCHANTGRADE_D)

46 {

47 bonus2

48 bSubEle,Ele_All,10;

49 if

50 (.@g

51 =

52 ENCHANTGRADE_C)

53 {

54 bonus

55 bPow,2;

56 bonus

57 bSpl,2;

58 if

59 (.@g

60 =

61 ENCHANTGRADE_B)

62 {

63 bonus

64 bPAtk,2;

65 bonus

66 bSMatk,2;

67 if

68 (.@g

69 =

70 ENCHANTGRADE_A)

71 {

72 bonus

73 bDelayrate,-5;

74 }

75 }

76 }

77 }

Equip Script None
Unequip Script None