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Illusion Military Boots Item ID# 470036 (Military_Boots_IL)

Item ID 470036 For Sale No
Identifier Military_Boots_IL Credit Price Not For Sale
Name Illusion Military Boots Type Armor
NPC Buy 0 Weight 40
NPC Sell 0 Weapon Level 0
Range 0 Defense 12
Slots 0 Refineable Yes
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Footgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description Having been through countless battlefields, these shoes have soaked up so much blood that they give off a murderous, murderous aura.
When you meet someone wearing these shoes, prepare to die.
_______________________
MDEF +10
MaxHP +3%, MaxSP +3%.
_______________________
Enables the use of Level 3 Magnum Break.
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When Level 5 FAW Magic Decoy is learned:
Increases Attack Speed (decreases After Attack Delay by 10%).

For each Base Level:
MaxHP +150
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For each level of Axe Boomerang skill:
Increases damage of Axe Tornado by 30%.
Increases damage of Axe Boomerang by 20%.
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For each level of Magma Eruption skill:
Ignores physical defense of monsters of every race by 20%.
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Refine Level +5:
ATK +50
MaxHP +7%, MaxSP +7%.
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Refine Level +7:
ATK +50
MaxHP +10%, MaxSP +10%.
_______________________
When equipped with Illusion War Axe:
Increases Physical Damage against monsters of Boss class by 70%.
Decreases damage taken from monsters of Boss class by 15%.
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Type: Shoes
Defense: 12
Weight: 40
Armor Level: 1
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Requirement:
Base Level 100
Item Use Script

1 .@r

2 =

3 getrefine();

4 .@lvl

5 =

6 getskilllv("NC_AXEBOOMERANG");

7 bonus

8 bMdef,10;

9 bonus

10 bMaxHPrate,3;

11 bonus

12 bMaxSPrate,3;

13 skill

14 "SM_MAGNUM",3;

15 bonus2

16 bSkillAtk,"NC_AXETORNADO",30*.@lvl;

17 bonus2

18 bSkillAtk,"NC_AXEBOOMERANG",20*.@lvl;

19 bonus2

20 bIgnoreDefRaceRate,RC_All,20*getskilllv("NC_MAGMA_ERUPTION");

21 if

22 (getskilllv("NC_MAGICDECOY")

23 ==

24 5)

25 {

26 bonus

27 bAspdRate,10;

28 bonus

29 bMaxHP,150*BaseLevel;

30 }

31 if

32 (.@r

33 =5)

34 {

35 bonus

36 bMaxHPrate,7;

37 bonus

38 bMaxSPrate,7;

39 bonus

40 bBaseAtk,50;

41 }

42 if

43 (.@r

44 =7)

45 {

46 bonus

47 bMaxHPrate,10;

48 bonus

49 bMaxSPrate,10;

50 bonus

51 bBaseAtk,50;

52 }

Equip Script None
Unequip Script None