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| Item ID | 470036 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Military_Boots_IL | Credit Price | Not For Sale | |
| Name | Illusion Military Boots | Type | Armor | |
| NPC Buy | 0 | Weight | 40 | |
| NPC Sell | 0 | Weapon Level | 0 | |
| Range | 0 | Defense | 12 | |
| Slots | 0 | Refineable | Yes | |
| Attack | 0 | Min Equip Level | 100 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Footgear | |||
| Equip Upper | None | |||
| Equippable Jobs | None | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
Having been through countless battlefields, these shoes have soaked up so much blood that they give off a murderous, murderous aura. When you meet someone wearing these shoes, prepare to die. _______________________ MDEF +10 MaxHP +3%, MaxSP +3%. _______________________ Enables the use of Level 3 Magnum Break. _______________________ When Level 5 FAW Magic Decoy is learned: Increases Attack Speed (decreases After Attack Delay by 10%). For each Base Level: MaxHP +150 _______________________ For each level of Axe Boomerang skill: Increases damage of Axe Tornado by 30%. Increases damage of Axe Boomerang by 20%. _______________________ For each level of Magma Eruption skill: Ignores physical defense of monsters of every race by 20%. _______________________ Refine Level +5: ATK +50 MaxHP +7%, MaxSP +7%. _______________________ Refine Level +7: ATK +50 MaxHP +10%, MaxSP +10%. _______________________ When equipped with Illusion War Axe: Increases Physical Damage against monsters of Boss class by 70%. Decreases damage taken from monsters of Boss class by 15%. _______________________ Type: Shoes Defense: 12 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 100 |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 .@lvl 5 = 6 getskilllv("NC_AXEBOOMERANG"); 7 bonus 8 bMdef,10; 9 bonus 10 bMaxHPrate,3; 11 bonus 12 bMaxSPrate,3; 13 skill 14 "SM_MAGNUM",3; 15 bonus2 16 bSkillAtk,"NC_AXETORNADO",30*.@lvl; 17 bonus2 18 bSkillAtk,"NC_AXEBOOMERANG",20*.@lvl; 19 bonus2 20 bIgnoreDefRaceRate,RC_All,20*getskilllv("NC_MAGMA_ERUPTION"); 21 if 22 (getskilllv("NC_MAGICDECOY") 23 == 24 5) 25 { 26 bonus 27 bAspdRate,10; 28 bonus 29 bMaxHP,150*BaseLevel; 30 } 31 if 32 (.@r 33 =5) 34 { 35 bonus 36 bMaxHPrate,7; 37 bonus 38 bMaxSPrate,7; 39 bonus 40 bBaseAtk,50; 41 } 42 if 43 (.@r 44 =7) 45 { 46 bonus 47 bMaxHPrate,10; 48 bonus 49 bMaxSPrate,10; 50 bonus 51 bBaseAtk,50; 52 } |
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| Equip Script | None | |||
| Unequip Script | None | |||