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Hero Boots-LT Item ID# 470094 (Hero_Boots_LT)

Item ID 470094 For Sale No
Identifier Hero_Boots_LT Credit Price Not For Sale
Name Hero Boots-LT Type Armor
NPC Buy 0 Weight 60
NPC Sell 0 Weapon Level 0
Range 0 Defense 15
Slots 1 Refineable Yes
Attack 0 Min Equip Level 190
MATK 0 Max Equip Level None
Equip Locations Footgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's armor.
_______________________
MaxHP +1500, MaxSP +150.
_______________________
Base Level at least 210:
P.ATK +1, S.MATK +1.
_______________________
For each 3 Refine Levels:
MaxHP +1%, MaxSP +1%.
_______________________
Refine Level +7:
ATK +5%, MATK +5%.
_______________________
Refine Level +9:
Critical +5, Perfect HIT +10%
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.8 seconds.
Decreases After Skill Delay by 5%.
_______________________
[Bonus by Grade]
[Grade D]: RES +50, MRES +50
[Grade C]: Damage against enemies of every size +10%.
[Grade B]: STA +5, WIS +5
[Grade A]: P.ATK +5, S.MATK +3, Refine Level +13: Fixed Casting Time -0.2 seconds.
_______________________
Type: Shoes
Defense: 15
Weight: 60
Armor Level: 2
_______________________
Requirement:
Base Level 190
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMaxHP,1500;

9 bonus

10 bMaxSP,150;

11 if

12 (BaseLevel

13 =210)

14 {

15 bonus

16 bPAtk,1;

17 bonus

18 bSMatk,1;

19 }

20 if

21 (.@r

22 =7)

23 {

24 bonus

25 bMatkRate,5;

26 bonus

27 bAtkRate,5;

28 if

29 (.@r

30 =9)

31 {

32 bonus

33 bVariableCastrate,-5;

34 bonus

35 bPerfectHitAddRate,10;

36 bonus

37 bCritical,5;

38 if

39 (.@r

40 =11)

41 {

42 bonus

43 bFixedCast,-800;

44 bonus

45 bDelayrate,-5;

46 }

47 }

48 }

49 if

50 (.@g

51 =

52 ENCHANTGRADE_D)

53 {

54 bonus

55 bMRes,50;

56 bonus

57 bRes,50;

58 if

59 (.@g

60 =

61 ENCHANTGRADE_C)

62 {

63 bonus2

64 bMagicAddEle,Ele_All,10;

65 bonus2

66 bAddEle,Ele_All,10;

67 if

68 (.@g

69 =

70 ENCHANTGRADE_B)

71 {

72 bonus

73 bSta,5;

74 bonus

75 bWis,5;

76 if

77 (.@g

78 =

79 ENCHANTGRADE_A)

80 {

81 bonus

82 bPAtk,5;

83 bonus

84 bSMatk,5;

85 if

86 (.@r

87 =13)

88 {

89 bonus

90 bFixedCast,-200;

91 }

92 }

93 }

94 }

95 }

96 bonus

97 bMaxHPrate,(.@r/3);

98 bonus

99 bMaxSPrate,(.@r/3);

Equip Script None
Unequip Script None