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Glotoneria Item ID# 480081 (Glotoneria)

Item ID 480081 For Sale No
Identifier Glotoneria Credit Price Not For Sale
Name Glotoneria Type Armor
NPC Buy 20 Weight 10
NPC Sell 10 Weapon Level 0
Range 0 Defense 12
Slots 1 Refineable Yes
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Garment
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description It was a normal looking cloak, but the magic interference device installed by Ilsion and his friends transformed it into a terrifying figure worthy of the name \"Gluttony\".
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MaxHP +3%
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Decreases damage taken from Players by 5%.
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For each Level of Auto Shadow Spell:
Increases Physical Damage against monsters of every size by 1%.
Perfect HIT +2%
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When Level 10 Triangle Shot is learned:
Decreases damage taken from Wind and Earth elemental attacks by 50%.
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When Level 10 Feint Bomb is learned:
Recovers 100 HP and 10 SP when defeating monsters with physical attacks.
Recovers 2 SP with each physical attack.
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For each Level of Maelstrom:
Increases damage of Triangle Shot by 50%.
Increases damage of Feint Bomb by 15%.
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Refine Level +5:
MaxHP +5%
AGI +10, DEX +10.
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Refine Level +7:
MaxHP +7%
AGI +10, DEX +10.
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Type: Garment
Defense: 12
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bMaxHPrate,3;

6 bonus2

7 bSubRace,RC_Player_Human,5;

8 bonus2

9 bSubRace,RC_Player_Doram,5;

10 bonus2

11 bAddSize,Size_All,getskilllv("SC_AUTOSHADOWSPELL");

12 bonus

13 bPerfectHitAddRate,2*getskilllv("SC_AUTOSHADOWSPELL");

14 bonus2

15 bSkillAtk,"SC_TRIANGLESHOT",50*getskilllv("SC_MAELSTROM");

16 bonus2

17 bSkillAtk,"SC_FEINTBOMB",15*getskilllv("SC_MAELSTROM");

18 if

19 (getskilllv("SC_TRIANGLESHOT")

20 ==

21 10)

22 {

23 bonus2

24 bSubEle,Ele_Wind,50;

25 bonus2

26 bSubEle,Ele_Earth,50;

27 }

28 if

29 (getskilllv("SC_FEINTBOMB")

30 ==

31 10)

32 {

33 bonus

34 bSPDrainValue,2;

35 bonus

36 bHPGainValue,100;

37 bonus

38 bSPGainValue,10;

39 }

40 if

41 (.@r

42 =7)

43 {

44 bonus

45 bMaxHPrate,5;

46 bonus

47 bAgi,10;

48 bonus

49 bDex,10;

50 }

51 if

52 (.@r

53 =9)

54 {

55 bonus

56 bMaxHPrate,7;

57 bonus

58 bAgi,10;

59 bonus

60 bDex,10;

61 }

Equip Script None
Unequip Script None