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Magic Swordsman Thanatos's Sword Item ID# 480136 (Thanatos_Sword)

Item ID 480136 For Sale No
Identifier Thanatos_Sword Credit Price Not For Sale
Name Magic Swordsman Thanatos's Sword Type Armor
NPC Buy 0 Weight 50
NPC Sell 0 Weapon Level 0
Range 0 Defense 60
Slots 1 Refineable Yes
Attack 0 Min Equip Level 180
MATK 0 Max Equip Level None
Equip Locations Garment
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description A magic sword said to have been used by a powerful magic swordsman in the past.
Part of that power still resides in it.
_______________________
Base Level at least 210:
P.ATK +3, S.MATK +3.
_______________________
Base Level at least 230:
P.ATK +2, S.MATK +2.
_______________________
For each 3 Refine Levels:
Increases Melee and Ranged Physical Damage by 2%.
Increases Magical Damage with every element by 2%.
_______________________
For each 5 Refine Levels:
Increases Damage against enemies of Medium and Large size by 5%.
_______________________
Refine Level +9:
Ignores physical and magical defense of monsters of Dragon and Angel race by 20%.
_______________________
Refine Level +11:
Ignores physical and magical defense of monsters of Dragon and Angel race by additional 10%.
_______________________
When equipped with Drooping Thanatos's Dolor:
Decreases Variable Casting Time by 10%.

Refine Level of Drooping Thanatos's Dolor is +7 or higher:
Increases Damage against enemies of Holy and Shadow element by 15%.

Refine Level of Drooping Thanatos's Dolor is +9 or higher:
Increases Damage against enemies of Dragon and Angel race by 15%.

Refine Level of Drooping Thanatos's Dolor is +11 or higher:
Increases Damage against enemies of Medium and Large size by additional 15%.
_______________________
When equipped with either Red Force Pendant or Blue Mental Pendant:
ATK +50, MATK +50.
Increases Damage against enemies of Medium and Large size by additional 15%.
_______________________
Type: Garment
Defense: 60
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 180
Item Use Script

1 .@r

2 =

3 getrefine();

4 if

5 (BaseLevel

6 =210)

7 {

8 bonus

9 bPAtk,3;

10 bonus

11 bSMatk,3;

12 }

13 if

14 (BaseLevel

15 =230)

16 {

17 bonus

18 bPAtk,2;

19 bonus

20 bSMatk,2;

21 }

22 if

23 (.@r

24 =9)

25 {

26 bonus2

27 bIgnoreDefRaceRate,RC_Angel,20;

28 bonus2

29 bIgnoreMdefRaceRate,RC_Angel,20;

30 bonus2

31 bIgnoreDefRaceRate,RC_Dragon,20;

32 bonus2

33 bIgnoreMdefRaceRate,RC_Dragon,20;

34 if

35 (.@r

36 =11)

37 {

38 bonus2

39 bIgnoreDefRaceRate,RC_Angel,10;

40 bonus2

41 bIgnoreMdefRaceRate,RC_Angel,10;

42 bonus2

43 bIgnoreDefRaceRate,RC_Dragon,10;

44 bonus2

45 bIgnoreMdefRaceRate,RC_Dragon,10;

46 }

47 }

48 bonus2

49 bMagicAtkEle,Ele_All,2*(.@r/3);

50 bonus

51 bShortAtkRate,2*(.@r/3);

52 bonus

53 bLongAtkRate,2*(.@r/3);

54 bonus2

55 bAddSize,Size_Medium,5*(.@r/5);

56 bonus2

57 bMagicAddSize,Size_Medium,5*(.@r/5);

58 bonus2

59 bAddSize,Size_Large,5*(.@r/5);

60 bonus2

61 bMagicAddSize,Size_Large,5*(.@r/5);

Equip Script None
Unequip Script None