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Circulation of Life: Summer Item ID# 480350 (Circul_Of_Life_Summer)

Item ID 480350 For Sale No
Identifier Circul_Of_Life_Summer Credit Price Not For Sale
Name Circulation of Life: Summer Type Armor
NPC Buy 0 Weight 70
NPC Sell 0 Weapon Level 0
Range 0 Defense 80
Slots 1 Refineable Yes
Attack 0 Min Equip Level 250
MATK 0 Max Equip Level None
Equip Locations Garment
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description A manteau that amplifies the energy of summer according to the truth of the Circularity of Life.
True power awakens with the power of the constellations.
_______________________
POW +4, CON +4, Critical -20.
_______________________
For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +11:
P.ATK +7
Decreases After Skill Delay by 10%.
_______________________
[Bonus by Grade]
[Grade D]: RES +25, MRES +25.
[Grade C]: ATK +10%, Ranged Physical Damage +7%.
[Grade B]: POW +5, CON +5, P.ATK +7, DEF +50
[Grade A]: P.ATK +9, Physical Damage against enemies of every element +5%.
_______________________
Type: Garment
Defense: 80
Weight: 70
Armor Level: 2
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Requirement:
Base Level 250
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bCritical,-20;

9 bonus

10 bPow,4;

11 bonus

12 bCon,4;

13 bonus

14 bBaseAtk,10*(.@r/2);

15 bonus

16 bLongAtkRate,2*(.@r/3);

17 if

18 (.@r

19 =7)

20 {

21 bonus

22 bVariableCastrate,-10;

23 if

24 (.@r

25 =9)

26 {

27 bonus

28 bAspdRate,10;

29 if

30 (.@r

31 =11)

32 {

33 bonus

34 bDelayrate,-10;

35 bonus

36 bPAtk,7;

37 }

38 }

39 }

40 if

41 (.@g

42 =ENCHANTGRADE_D)

43 {

44 bonus

45 bMRes,25;

46 bonus

47 bRes,25;

48 if

49 (.@g

50 =ENCHANTGRADE_C)

51 {

52 bonus

53 bLongAtkRate,7;

54 bonus

55 bAtkRate,10;

56 if

57 (.@g

58 =ENCHANTGRADE_B)

59 {

60 bonus

61 bPAtk,7;

62 bonus

63 bDef,50;

64 bonus

65 bPow,5;

66 bonus

67 bCon,5;

68 if

69 (.@g

70 =ENCHANTGRADE_A)

71 {

72 bonus2

73 bAddEle,Ele_All,7;

74 bonus

75 bPAtk,9;

76 }

77 }

78 }

79 }

Equip Script None
Unequip Script None