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Sixth Sense Ring Item ID# 490038 (Sixth_Sense_Ring)

Item ID 490038 For Sale No
Identifier Sixth_Sense_Ring Credit Price Not For Sale
Name Sixth Sense Ring Type Armor
NPC Buy 0 Weight 10
NPC Sell 0 Weapon Level 0
Range 0 Defense 0
Slots 1 Refineable No
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Accessory Left/Right
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description A ring that encloses an unknown power in a jewel.
It strengthens the sixth sense of the wearer.
_______________________
MDEF +15
INT +7
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Increases Magical Damage against monsters of Small, Medium and Large size by 10%.
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For each 5 Base Level:
Increases damage of Psychic Wave by 1%.
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When Level 5 Killing Cloud is learned:
Decreases Variable Casting Time by 15%.
Recovers 100 HP and 10 SP when defeating monsters with magical attacks.
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When Level 5 Psychic Wave is learned:
Decreases After Skill Delay by 30%.
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When Level 5 Striking is learned:
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by 10%.
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When Level 5 Extreme Vacuum is learned:
Decreases SP Consumption of Psychic Wave by 20.
Decreases Psychic Wave skill cooldown by 1 second.
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When equipped by Sorcerer and equipped with Release of Magic:
Ignore magical defense of all enemies by 100%.
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Type: Accessory
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100
Item Use Script

1 bonus

2 bMdef,15;

3 bonus

4 bInt,7;

5 bonus2

6 bMagicAddSize,Size_All,10;

7 bonus2

8 bSkillAtk,"SO_PSYCHIC_WAVE",(BaseLevel/5);

9 if

10 (getskilllv("SO_CLOUD_KILL")

11 ==

12 5)

13 {

14 bonus

15 bVariableCastrate,-15;

16 bonus

17 bMagicHPGainValue,100;

18 bonus

19 bMagicSPGainValue,10;

20 }

21 if

22 (getskilllv("SO_PSYCHIC_WAVE")

23 ==

24 5)

25 bonus

26 bDelayrate,-30;

27 if

28 (getskilllv("SO_STRIKING")

29 ==

30 5)

31 {

32 bonus2

33 bMagicAtkEle,Ele_Fire,10;

34 bonus2

35 bMagicAtkEle,Ele_Water,10;

36 bonus2

37 bMagicAtkEle,Ele_Wind,10;

38 bonus2

39 bMagicAtkEle,Ele_Earth,10;

40 }

41 if

42 (getskilllv("SO_VACUUM_EXTREME")

43 ==

44 5)

45 {

46 bonus2

47 bSkillUseSP,"SO_PSYCHIC_WAVE",20;

48 bonus2

49 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;

50 }

Equip Script None
Unequip Script None