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Ring of Pazuzu Item ID# 490098 (Ring_of_Pazuzu)

Item ID 490098 For Sale No
Identifier Ring_of_Pazuzu Credit Price Not For Sale
Name Ring of Pazuzu Type Armor
NPC Buy 0 Weight 10
NPC Sell 0 Weapon Level 0
Range 0 Defense 0
Slots 1 Refineable No
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Accessory Left/Right
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description A ring with the power of evil spirits of wind and hot air.
It is said that the power of evil spirits overflows when this ring is put on.
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MDEF +15
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INT +7
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Increases Magical Damage against monsters of Small, Medium and Large size by 10%.
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For each 3 Base Level:
Increases damage of Crimson Rock and Chain Lightning by 1%.
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For each Base Level:
Increases damage of Lord of Vermilion by 6%.
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When Level 5 Chain Lightning is learned:
Decreases SP Consumption of Chain Lightning by 35.
Decreases Chain Lightning skill cooldown by 0.5 seconds.
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When Level 5 Drain Life is learned:
Decreases Variable Casting Time by 15%.
Recovers 100 HP and 10 SP when defeating monsters with magical attacks.
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When Level 3 Radius is learned:
Increases Magical Damage with Fire, Wind and Neutral element by 10%.
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When Level 5 Recognized Spell is learned:
Decreases After Skill Delay by 30%.
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When equipped by Warlock and equipped with Liberation of Truth:
Decreases SP Consumption of Crimson Rock by 50.
Decreases Crimson Rock skill cooldown by 2 seconds.
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Type: Accessory
Defense: 10
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100
Item Use Script

1 bonus

2 bInt,7;

3 bonus

4 bMdef,15;

5 bonus2

6 bMagicAddSize,Size_All,10;

7 bonus2

8 bSkillAtk,"WZ_VERMILION",(BaseLevel*6);

9 bonus2

10 bSkillAtk,"WL_CRIMSONROCK",(BaseLevel/3);

11 bonus2

12 bSkillAtk,"WL_CHAINLIGHTNING_ATK",(BaseLevel/3);

13 if

14 (getskilllv("WL_CHAINLIGHTNING")

15 ==

16 5)

17 {

18 bonus2

19 bSkillUseSP,"WL_CHAINLIGHTNING",35;

20 bonus2

21 bSkillCooldown,"WL_CHAINLIGHTNING",-500;

22 }

23 if

24 (getskilllv("WL_DRAINLIFE")

25 ==

26 5)

27 {

28 bonus

29 bVariableCastrate,-15;

30 bonus

31 bMagicHPGainValue,100;

32 bonus

33 bMagicSPGainValue,10;

34 }

35 if

36 (getskilllv("WL_RADIUS")

37 ==

38 3)

39 {

40 bonus2

41 bMagicAtkEle,Ele_Fire,10;

42 bonus2

43 bMagicAtkEle,Ele_Wind,10;

44 bonus2

45 bMagicAtkEle,Ele_Neutral,10;

46 }

47 if

48 (getskilllv("WL_RECOGNIZEDSPELL")

49 ==

50 5)

51 bonus

52 bDelayrate,-30;

Equip Script None
Unequip Script None