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| Item ID | 490113 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Jasper_Ring | Credit Price | Not For Sale | |
| Name | Jasper Ring | Type | Armor | |
| NPC Buy | 0 | Weight | 40 | |
| NPC Sell | 0 | Weapon Level | 0 | |
| Range | 0 | Defense | 0 | |
| Slots | 1 | Refineable | No | |
| Attack | 0 | Min Equip Level | 100 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Accessory Left/Right | |||
| Equip Upper | None | |||
| Equippable Jobs | None | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A golden ring with a jasper in the center. It is said to have the effect of strengthening beliefs. _______________________ STR +7 _______________________ Increases Physical Damage by 10%. _______________________ For each 3 Refine Levels: Increases damage of Ignition Break and Sonic Wave by 1%. _______________________ When Level 5 Ignition Break is learned: MaxHP +15% _______________________ When Level 5 Wind Cutter is learned: Increases physical damage against monsters of Boss class by 15%. _______________________ When Level 10 Sonic Wave is learned: Increases Attack Speed (decreases After Attack Delay by 10%). Recovers 100 HP and 10 SP when defeating monsters with physical attacks. _______________________ When Level 10 Death Bound is learned: Perfect HIT +15% _______________________ When equipped by Rune Knight classes: When equipped with Bear's Power: Decreases Ignition Break skill cooldown by 0.2 seconds. _______________________ When equipped with Sinful Ruby Ring: Sinful Ruby Ring's cooldown reduction for Ignition Break not activated. _______________________ Type: Accessory Defense: 0 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 100 |
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| Item Use Script |
1 bonus 2 bStr,7; 3 bonus2 4 bAddClass,Class_All,10; 5 bonus2 6 bSkillAtk,"RK_IGNITIONBREAK",BaseLevel/3; 7 bonus2 8 bSkillAtk,"RK_SONICWAVE",BaseLevel/3; 9 if 10 (getskilllv("RK_IGNITIONBREAK") 11 = 12 5) 13 bonus 14 bMaxHPrate,15; 15 if 16 (getskilllv("RK_WINDCUTTER") 17 = 18 5) 19 bonus2 20 bAddClass,Class_Boss,15; 21 if 22 (getskilllv("RK_SONICWAVE") 23 = 24 10) 25 { 26 bonus 27 bAspdRate,10; 28 bonus 29 bHPGainValue,100; 30 bonus 31 bSPGainValue,10; 32 } 33 if 34 (getskilllv("RK_DEATHBOUND") 35 = 36 10) 37 bonus2 38 bAddClass,Class_All,10; |
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| Equip Script | None | |||
| Unequip Script | None | |||