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| Item ID | 490145 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Ring_Of_Ceryneian | Credit Price | Not For Sale | |
| Name | Ring of Ceryneian | Type | Armor | |
| NPC Buy | 0 | Weight | 10 | |
| NPC Sell | 0 | Weapon Level | 0 | |
| Range | 0 | Defense | 0 | |
| Slots | 1 | Refineable | No | |
| Attack | 0 | Min Equip Level | 100 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Accessory Left/Right | |||
| Equip Upper | None | |||
| Equippable Jobs | None | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A ring made from golden deer antler. He is blessed with the blessings of the moon goddess, and his abilities as a hunter are dramatically improved. _______________________ DEX +7 _______________________ Increases Physical Damage by 10%. _______________________ For each 10 Base Level: Increases damage of Aimed Bolt and Arrow Storm by 1%. _______________________ When Level 3 Warg Rider is learned: Restores 3 SP when performing physical attacks. Decreases After Skill Delay by 20%. _______________________ When Level 10 Aimed Bolt is learned: Increases Physical Damage against monsters of Boss class by 15%. _______________________ When Level 5 Camouflage is learned: Decreases Unlimit skill cooldown by 45 seconds. _______________________ When Level 10 Ranger Main is learned: Perfect HIT +15% _______________________ Cancels No Limits state when unequipping. _______________________ When equipped by Ranger classes: When equipped with Grand Master: Nullifies Weapon Size Penalty. Decreases Aimed Bolt skill cooldown by 0.25 seconds. _______________________ Type: Accessory Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 |
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| Item Use Script |
1 bonus 2 bDex,7; 3 bonus 4 bAtkRate,10; 5 bonus2 6 bSkillAtk,"RA_AIMEDBOLT",(BaseLevel/10); 7 bonus2 8 bSkillAtk,"RA_ARROWSTORM",(BaseLevel/10); 9 if 10 (getskilllv("RA_WUGRIDER") 11 == 12 3) 13 { 14 bonus 15 bSPDrainValue,3; 16 bonus 17 bDelayrate,-20; 18 } 19 if 20 (getskilllv("RA_AIMEDBOLT") 21 == 22 10) 23 bonus2 24 bAddClass,Class_Boss,15; 25 if 26 (getskilllv("RA_CAMOUFLAGE") 27 == 28 5) 29 bonus2 30 bSkillCooldown,"RA_UNLIMIT",-45000; 31 if 32 (getskilllv("RA_RANGERMAIN") 33 == 34 10) 35 bonus 36 bPerfectHitAddRate,15; |
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| Equip Script | None | |||
| Unequip Script |
1 sc_end 2 SC_UNLIMIT; |
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