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Military Glove Item ID# 490183 (Military_Glove)

Item ID 490183 For Sale No
Identifier Military_Glove Credit Price Not For Sale
Name Military Glove Type Armor
NPC Buy 20 Weight 10
NPC Sell 10 Weapon Level 0
Range 0 Defense 0
Slots 1 Refineable No
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Accessory Left/Right
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description Gloves worn by soldiers on the battlefield.
It has excellent shock resistance and cold protection, making it useful for activities in dangerous areas.
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VIT +7
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Increases Physical Damage against monsters of every size by 10%.
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For each 2 Base Level:
Increases damage of Axe Tornado, Axe Boomerang and Power Swing by 1%.
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When Level 5 FAW Silver Sniper is learned:
Increases Physical Damage against monsters of every element by 10%.
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When Level 5 FAW Magic Decoy is learned:
When defeating monsters, there is a random chance that 2carat Diamond and 3carat Diamond will be dropped.
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When Level 5 Axe Boomerang is learned:
Increases Attack Speed (decreases After Attack Delay by 10%).
Restores 100 HP and 10 SP when defeating monsters with physical attacks.
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When Level 5 Magma Eruption is learned:
Decreases After Skill Delay by 30%.
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When equipped by Mechanic:
When equipped with Grand Master:
Increases Ranged Physical Damage by 25%.
Decreases Variable Casting Time of Axe Boomerang by 3 seconds.
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Type: Accessory
Defense: 0
Weight: 0
Armor Level: 1
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Requirement:
Base Level 100
Item Use Script

1 bonus

2 bVit,7;

3 bonus2

4 bAddSize,Size_All,10;

5 bonus2

6 bSkillAtk,"NC_AXETORNADO",BaseLevel/2;

7 bonus2

8 bSkillAtk,"NC_AXEBOOMERANG",BaseLevel/2;

9 bonus2

10 bSkillAtk,"NC_POWERSWING",BaseLevel/2;

11 if

12 (getskilllv("NC_SILVERSNIPER")

13 ==

14 5)

15 bonus2

16 bAddEle,Ele_All,10;

17 if

18 (getskilllv("NC_MAGICDECOY")

19 ==

20 5)

21 {

22 bonus2

23 bAddMonsterDropItem,731,30;

24 bonus2

25 bAddMonsterDropItem,731,10;

26 }

27 if

28 (getskilllv("NC_AXEBOOMERANG")

29 ==

30 5)

31 {

32 bonus

33 bAspdRate,10;

34 bonus

35 bHPGainValue,100;

36 bonus

37 bSPGainValue,10;

38 }

39 if

40 (getskilllv("NC_MAGMA_ERUPTION")

41 ==

42 5)

43 bonus

44 bDelayrate,-30;

Equip Script None
Unequip Script None