Please rotate your device to Portrait for the best experience.

Char: Online Login: Online Map: Online
Join to our Community

Illusion Excalibur Item ID# 500030 (Excalibur_IL)

Item ID 500030 For Sale No
Identifier Excalibur_IL Credit Price Not For Sale
Name Illusion Excalibur Type Weapon - One-Handed Sword
NPC Buy 0 Weight 100
NPC Sell 0 Weapon Level 4
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 120 Min Equip Level 120
MATK 180 Max Equip Level None
Equip Locations Main Hand
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Crusader
Equip Gender Both (Male and Female)
Trade restriction None
Description A sword known to have been stuck in a rock in a far western country. It has divine powers over its own master.
_______________________
MATK +180
MATK +5%
_______________________
Decreases After Skill Delay by 5%.
_______________________
Refine Level +7:
Increases damage of Genesis Ray by 15%.
_______________________
Refine Level +9:
Increases Magical Damage with Neutral and Holy element by 15%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Genesis Ray by additional 25%.
_______________________
When equipped with Illusion Herald of God:
MATK +50
Decreases Variable Casting Time 10%.

Refine Level of Illusion Excalibur and Illusion Herald of God is +7 or higher:
Increases damage of Genesis Ray by additional 10%.

Total Refine Level of entire set at least +18:
Increases Magical Damage against monsters of every race by 20%.

Total Refine Level of entire set at least +22:
Decreases Genesis Ray skill cooldown by 1 second.
Decreases After Skill Delay by additional 5%.
_______________________
Type: Sword
Attack: 120
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Royal Guard classes
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bDelayrate,-5;

6 bonus

7 bMatkRate,5;

8 if

9 (.@r

10 =7)

11 {

12 bonus2

13 bSkillAtk,"LG_RAYOFGENESIS",15;

14 if

15 (.@r

16 =9)

17 {

18 bonus2

19 bMagicAtkEle,Ele_Neutral,15;

20 bonus2

21 bMagicAtkEle,Ele_Holy,15;

22 bonus

23 bVariableCastrate,-10;

24 if

25 (.@r

26 =11)

27 {

28 bonus2

29 bSkillAtk,"LG_RAYOFGENESIS",25;

30 }

31 }

32 }

Equip Script None
Unequip Script None