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| Item ID | 500030 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Excalibur_IL | Credit Price | Not For Sale | |
| Name | Illusion Excalibur | Type | Weapon - One-Handed Sword | |
| NPC Buy | 0 | Weight | 100 | |
| NPC Sell | 0 | Weapon Level | 4 | |
| Range | 1 | Defense | 0 | |
| Slots | 2 | Refineable | Yes | |
| Attack | 120 | Min Equip Level | 120 | |
| MATK | 180 | Max Equip Level | None | |
| Equip Locations | Main Hand | |||
| Equip Upper | Third / Third Upper / Third Baby | |||
| Equippable Jobs | Crusader | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A sword known to have been stuck in a rock in a far western country. It has divine powers over its own master. _______________________ MATK +180 MATK +5% _______________________ Decreases After Skill Delay by 5%. _______________________ Refine Level +7: Increases damage of Genesis Ray by 15%. _______________________ Refine Level +9: Increases Magical Damage with Neutral and Holy element by 15%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Genesis Ray by additional 25%. _______________________ When equipped with Illusion Herald of God: MATK +50 Decreases Variable Casting Time 10%. Refine Level of Illusion Excalibur and Illusion Herald of God is +7 or higher: Increases damage of Genesis Ray by additional 10%. Total Refine Level of entire set at least +18: Increases Magical Damage against monsters of every race by 20%. Total Refine Level of entire set at least +22: Decreases Genesis Ray skill cooldown by 1 second. Decreases After Skill Delay by additional 5%. _______________________ Type: Sword Attack: 120 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 120 Royal Guard classes |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bDelayrate,-5; 6 bonus 7 bMatkRate,5; 8 if 9 (.@r 10 =7) 11 { 12 bonus2 13 bSkillAtk,"LG_RAYOFGENESIS",15; 14 if 15 (.@r 16 =9) 17 { 18 bonus2 19 bMagicAtkEle,Ele_Neutral,15; 20 bonus2 21 bMagicAtkEle,Ele_Holy,15; 22 bonus 23 bVariableCastrate,-10; 24 if 25 (.@r 26 =11) 27 { 28 bonus2 29 bSkillAtk,"LG_RAYOFGENESIS",25; 30 } 31 } 32 } |
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| Equip Script | None | |||
| Unequip Script | None | |||