Please rotate your device to Portrait for the best experience.

Char: Online Login: Online Map: Online
Join to our Community

Slate Sword-LT Item ID# 500040 (Slate_Sword_LT)

Item ID 500040 For Sale No
Identifier Slate_Sword_LT Credit Price Not For Sale
Name Slate Sword-LT Type Weapon - One-Handed Sword
NPC Buy 0 Weight 120
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 205 Min Equip Level 190
MATK 0 Max Equip Level None
Equip Locations Main Hand
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Alchemist
Equip Gender Both (Male and Female)
Trade restriction None
Description An improved version of a sword made using an ancient stone slab.
Resonates with Hero's Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Melee Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Cart Tornado by 25%.
Increases damage of Hell's Plant by 30%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Cart Tornado by additional 20%.
Decreases After Skill Delay by 10%.
_______________________
Refine Level +11:
MaxHP +10%
Increases damage of Cart Tornado by additional 20%.
Decreases After Skill Delay by additional 5%.
_______________________
When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: Melee Physical Damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
_______________________
Type: Sword
Attack: 205
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Genetic classes
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bAtkRate,5;

9 if

10 (BaseLevel

11 =210)

12 {

13 bonus

14 bPAtk,1;

15 bonus

16 bPow,2;

17 }

18 if

19 (.@r

20 =7)

21 {

22 bonus2

23 bSkillAtk,"GN_HELLS_PLANT",30;

24 bonus2

25 bSkillAtk,"GN_CART_TORNADO",25;

26 if

27 (.@r

28 =9)

29 {

30 bonus

31 bDelayrate,-10;

32 bonus2

33 bSkillAtk,"GN_CART_TORNADO",20;

34 if

35 (.@r

36 =11)

37 {

38 bonus

39 bDelayrate,-5;

40 bonus

41 bMaxHPrate,10;

42 bonus2

43 bSkillAtk,"GN_CART_TORNADO",20;

44 }

45 }

46 }

47 if

48 (.@g

49 =

50 ENCHANTGRADE_D)

51 {

52 bonus

53 bAtkRate,3;

54 if

55 (.@g

56 =

57 ENCHANTGRADE_C)

58 {

59 bonus

60 bShortAtkRate,15;

61 bonus

62 bPAtk,1;

63 if

64 (.@g

65 =

66 ENCHANTGRADE_B)

67 {

68 bonus

69 bPAtk,2;

70 bonus

71 bPow,3;

72 }

73 }

74 }

75 bonus

76 bBaseAtk,15*(.@r/2);

77 bonus

78 bShortAtkRate,4*(.@r/3);

Equip Script None
Unequip Script None