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Devil Cursed Sword Item ID# 500062 (Devil_Cursed_Sword)

Item ID 500062 For Sale No
Identifier Devil_Cursed_Sword Credit Price Not For Sale
Name Devil Cursed Sword Type Weapon - One-Handed Sword
NPC Buy 0 Weight 120
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 110 Min Equip Level 215
MATK 220 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Super novice
Equip Gender Both (Male and Female)
Trade restriction None
Description A one-handed sword specialized in magic attacks because of the devil's curse.
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Napalm Vulcan Strike by 5%.
_______________________
Refine Level +5:
Increases damage of Napalm Vulcan Strike by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Ghost and Neutral element by 5%.
_______________________
Refine Level +9:
Increases damage of Napalm Vulcan Strike by additional 10%.
_______________________
Refine Level +10:
Decreases After Skill Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Napalm Vulcan Strike by additional 5%.
Increases damage of Ground Gravitation by 15%.
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[Bonus by Grade]
[Grade D]: Magical Damage with Ghost and Neutral element +10%.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: Magical Damage against enemies of every race +10%.
[Grade A]: Magical Damage against enemies of every element +10%.
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Type: One-Handed Sword
Attack: 110
Weight: 120
Weapon Level: 5
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Requirement:
Base Level 215
Hyper Novice
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatkRate,5;

9 bonus

10 bSpl,2;

11 bonus2

12 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",5;

13 if

14 (.@r

15 =5)

16 {

17 bonus2

18 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;

19 if

20 (.@r

21 =7)

22 {

23 bonus2

24 bMagicAtkEle,Ele_Neutral,5;

25 bonus2

26 bMagicAtkEle,Ele_Ghost,5;

27 if

28 (.@r

29 =9)

30 {

31 bonus2

32 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;

33 if

34 (.@r

35 =10)

36 {

37 bonus

38 bDelayrate,-10;

39 if

40 (.@r

41 =11)

42 {

43 bonus2

44 bSkillAtk,"HN_GROUND_GRAVITATION",15;

45 bonus2

46 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",5;

47 }

48 }

49 }

50 }

51 }

52 if

53 (.@g

54 =ENCHANTGRADE_D)

55 {

56 bonus2

57 bMagicAtkEle,Ele_Neutral,10;

58 bonus2

59 bMagicAtkEle,Ele_Ghost,10;

60 if

61 (.@g

62 =ENCHANTGRADE_C)

63 {

64 bonus2

65 bMagicAddSize,Size_All,10;

66 if

67 (.@g

68 =ENCHANTGRADE_B)

69 {

70 bonus2

71 bMagicAddRace,RC_All,10;

72 if

73 (.@g

74 =ENCHANTGRADE_A)

75 {

76 bonus2

77 bMagicAddEle,Ele_All,10;

78 }

79 }

80 }

81 }

Equip Script None
Unequip Script None