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Devil Guardian Sword Item ID# 500072 (Devil_Guardian_Sword)

Item ID 500072 For Sale No
Identifier Devil_Guardian_Sword Credit Price Not For Sale
Name Devil Guardian Sword Type Weapon - One-Handed Sword
NPC Buy 0 Weight 180
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 100 Min Equip Level 215
MATK 220 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Crusader
Equip Gender Both (Male and Female)
Trade restriction None
Description A one-handed sword used by the gatekeeper who guards the gates of hell.
_______________________
MATK +220
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MATK +5%, SPL +2
Increases damage of Cross Rain by 5%.
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Refine Level +5:
Increases damage of Cross Rain by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by 5%.
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Refine Level +9:
Increases damage of Cross Rain by additional 10%.
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Refine Level +10:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Increases damage of Cross Rain by additional 5%.
Increases Magical Damage with Holy element by additional 15%.
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[Bonus by Grade]
[Grade D]: Magical Damage with Holy element +10%.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: Magical Damage against enemies of every race +10%.
[Grade A]: Magical Damage against enemies of every element +10%.
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Type: One-Handed Sword
Attack: 100
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 215
Imperial Guard
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatkRate,5;

9 bonus

10 bSpl,2;

11 bonus2

12 bSkillAtk,"IG_CROSS_RAIN",5;

13 if

14 (.@r

15 =5)

16 {

17 bonus2

18 bSkillAtk,"IG_CROSS_RAIN",10;

19 if

20 (.@r

21 =7)

22 {

23 bonus2

24 bMagicAtkEle,Ele_Holy,5;

25 if

26 (.@r

27 =9)

28 {

29 bonus2

30 bSkillAtk,"IG_CROSS_RAIN",10;

31 if

32 (.@r

33 =10)

34 {

35 bonus

36 bVariableCastrate,-10;

37 if

38 (.@r

39 =11)

40 {

41 bonus2

42 bMagicAtkEle,Ele_Holy,15;

43 bonus2

44 bSkillAtk,"IG_CROSS_RAIN",5;

45 }

46 }

47 }

48 }

49 }

50 if

51 (.@g

52 =ENCHANTGRADE_D)

53 {

54 bonus2

55 bMagicAtkEle,Ele_Holy,10;

56 if

57 (.@g

58 =ENCHANTGRADE_C)

59 {

60 bonus2

61 bMagicAddSize,Size_All,10;

62 if

63 (.@g

64 =ENCHANTGRADE_B)

65 {

66 bonus2

67 bMagicAddRace,RC_All,10;

68 if

69 (.@g

70 =ENCHANTGRADE_A)

71 {

72 bonus2

73 bMagicAddEle,Ele_All,10;

74 }

75 }

76 }

77 }

Equip Script None
Unequip Script None