Please rotate your device to Portrait for the best experience.

Char: Online Login: Online Map: Online
Join to our Community

Flush Jewel Detector Mk47 Item ID# 510077 (F_Ein_1HMAGGER)

Item ID 510077 For Sale No
Identifier F_Ein_1HMAGGER Credit Price Not For Sale
Name Flush Jewel Detector Mk47 Type Weapon - Dagger
NPC Buy 0 Weight 125
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 200 Min Equip Level 250
MATK 200 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Rogue
Equip Gender Both (Male and Female)
Trade restriction None
Description A Jewel Detector Mk47 enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
MATK +200
MATK +10%
_______________________
Increases Magical Damage with Fire and Neutral element by 20%.
Increases damage of Abyss Square by 20%.
_______________________
Refine Level +7:
MATK +70
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +9:
Increases Magical Damage with Fire and Neutral element by additional 15%.
Increases damage of Abyss Square by additional 10%.
Increases Magical Damage against enemies of every size by 15%.
Increases SP Consumption of Abyss Square by 25.
_______________________
Refine Level +11:
Decreases After Skill Delay by 15%.
Increases Magical Damage with Fire and Neutral element by additional 10%.
Increases damage of Abyss Square by additional 10%.
Increases SP Consumption of Abyss Square by additional 25.
_______________________
[Bonus by Grade]
[Grade D]: S.MATK +10
[Grade C]: Magical Damage with Fire and Neutral element +10%, Damage of Abyss Square +10%.
[Grade B]: Magical Damage against enemies of every element +10%.
[Grade A]: Magical Damage with Fire and Neutral element +10%, Damage of Abyss Square +10%.
_______________________
Type: Dagger
Attack: 200
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Shadow Chaser
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatkRate,10;

9 bonus2

10 bMagicAtkEle,Ele_Neutral,20;

11 bonus2

12 bMagicAtkEle,Ele_Fire,20;

13 bonus2

14 bSkillAtk,"ABC_ABYSS_SQUARE",20;

15 if

16 (.@r

17 =7)

18 {

19 bonus

20 bAspdRate,10;

21 bonus

22 bMatk,70;

23 if

24 (.@r

25 =9)

26 {

27 bonus2

28 bMagicAtkEle,Ele_Neutral,15;

29 bonus2

30 bMagicAtkEle,Ele_Fire,15;

31 bonus2

32 bSkillAtk,"ABC_ABYSS_SQUARE",10;

33 bonus2

34 bMagicAddSize,Size_All,15;

35 bonus2

36 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;

37 if

38 (.@r

39 =11)

40 {

41 bonus2

42 bMagicAtkEle,Ele_Neutral,10;

43 bonus2

44 bMagicAtkEle,Ele_Fire,10;

45 bonus

46 bDelayrate,-15;

47 bonus2

48 bSkillAtk,"ABC_ABYSS_SQUARE",10;

49 bonus2

50 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;

51 }

52 }

53 }

54 if

55 (.@g

56 =ENCHANTGRADE_D)

57 {

58 bonus

59 bSMatk,10;

60 if

61 (.@g

62 =ENCHANTGRADE_C)

63 {

64 bonus2

65 bMagicAtkEle,Ele_Neutral,10;

66 bonus2

67 bMagicAtkEle,Ele_Fire,10;

68 bonus2

69 bSkillAtk,"ABC_ABYSS_SQUARE",10;

70 if

71 (.@g

72 =ENCHANTGRADE_B)

73 {

74 bonus2

75 bMagicAddEle,Ele_All,10;

76 if

77 (.@g

78 =ENCHANTGRADE_A)

79 {

80 bonus2

81 bMagicAtkEle,Ele_Neutral,10;

82 bonus2

83 bMagicAtkEle,Ele_Fire,10;

84 bonus2

85 bSkillAtk,"ABC_ABYSS_SQUARE",10;

86 }

87 }

88 }

89 }

Equip Script None
Unequip Script None