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Furious Demon Sword Item ID# 510151 (Demonsword_Furious)

Item ID 510151 For Sale No
Identifier Demonsword_Furious Credit Price Not For Sale
Name Furious Demon Sword Type Weapon - Dagger
NPC Buy 0 Weight 140
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 140 Min Equip Level 205
MATK 180 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Rogue
Equip Gender Both (Male and Female)
Trade restriction None
Description A demon sword imbued with the power of rage.
_______________________
MATK +180
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Increases damage of From the Abyss by 10%.
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Base Level at least 210:
MATK +4%, MATK +40.
_______________________
Base Level at least 220:
Increases damage of From the Abyss by additional 5%.
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Base Level at least 230:
Increases Magical Damage against enemies of every size by 10%.
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Refine Level +7:
Increases Magical Damage with Neutral and Fire element by 10%.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +10:
Increases Magical Damage with Neutral and Fire element by additional 10%.
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Refine Level +11:
Increases damage of From the Abyss by additional 10%.
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When equipped with Furious Boots:
Increases damage of From the Abyss by (the sum of refine level)% additionally.
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[Bonus by Grade]
[Grade D]: Magical Damage with Neutral and Fire element +10%.
[Grade C]: Damage of From the Abyss +5%.
[Grade B]: Damage of From the Abyss +10%.
[Grade A]: MATK +3%, S.MATK +3 per 2 Refine Levels.
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Type: Dagger
Attack: 140
Weight: 140
Weapon Level: 5
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Requirement:
Base Level 205
Abyss Chaser
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus2

8 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;

9 if

10 (BaseLevel

11 =210)

12 {

13 bonus

14 bMatkRate,4;

15 bonus

16 bMatk,40;

17 }

18 if

19 (BaseLevel

20 =220)

21 {

22 bonus2

23 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",5;

24 }

25 if

26 (BaseLevel

27 =230)

28 {

29 bonus2

30 bMagicAddSize,Size_All,10;

31 }

32 if

33 (.@r

34 =7)

35 {

36 bonus2

37 bMagicAtkEle,Ele_Fire,10;

38 bonus2

39 bMagicAtkEle,Ele_Neutral,10;

40 if

41 (.@r

42 =9)

43 {

44 bonus

45 bAspdRate,10;

46 if

47 (.@r

48 =10)

49 {

50 bonus2

51 bMagicAtkEle,Ele_Fire,10;

52 bonus2

53 bMagicAtkEle,Ele_Neutral,10;

54 if

55 (.@r

56 =11)

57 {

58 bonus2

59 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;

60 }

61 }

62 }

63 }

64 if

65 (.@g

66 =ENCHANTGRADE_D)

67 {

68 bonus2

69 bMagicAtkEle,Ele_Fire,10;

70 bonus2

71 bMagicAtkEle,Ele_Neutral,10;

72 if

73 (.@g

74 =ENCHANTGRADE_C)

75 {

76 bonus2

77 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",5;

78 if

79 (.@g

80 =ENCHANTGRADE_B)

81 {

82 bonus2

83 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;

84 if

85 (.@g

86 =ENCHANTGRADE_A)

87 {

88 bonus

89 bSMatk,3*(.@r/2);

90 bonus

91 bMatkRate,3*(.@r/2);

92 }

93 }

94 }

95 }

Equip Script None
Unequip Script None