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Scythe of Ice Flame Item ID# 520003 (Scythe_Of_Ice_Flame)

Item ID 520003 For Sale No
Identifier Scythe_Of_Ice_Flame Credit Price Not For Sale
Name Scythe of Ice Flame Type Weapon - One-Handed Axe
NPC Buy 20 Weight 400
NPC Sell 10 Weapon Level 4
Range 3 Defense 0
Slots 1 Refineable Yes
Attack 360 Min Equip Level 130
MATK 290 Max Equip Level None
Equip Locations Main Hand
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Blacksmith / Alchemist
Equip Gender Both (Male and Female)
Trade restriction None
Description An ominous tool created in ancient times from an evil star that fell from the heavens.
The ice and fire that dwell within it manifest the power of the creation of the heavens and the earth, which has been described as a calamity even after eons of time.
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Attack Range: 3 cells
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MATK +290
STR +3, INT +5
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Increases resistance to Freezing and Burning status by 50%.
Physical attacks have a certain chance to absorb 1% of the inflicted damage as HP.
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For each Base Level:
Increases damage of Mammonite by 10%.
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For each Refine Level:
MaxHP +2%
Increases Physical Damage by 2%.
Perfect HIT +2%
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Refine Level +7:
Physical attacks have a certain chance to absorb additional 1% of the inflicted damage as HP.
Increases resistance to Freezing and Burning status by additional 25%.
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Refine Level +9:
Physical attacks have a certain chance to absorb additional 2% of the inflicted damage as HP.
Increases resistance to Freezing and Burning status by additional 25%.
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Refine Level +10:
Nullifies Weapon Size Penalty.
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Type: One-Handed Axe
Attack: 360
Weight: 400
Weapon Level: 4
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Requirement:
Base Level 130
3rd Merchant classes
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bStr,3;

6 bonus

7 bInt,5;

8 bonus2

9 bResEff,Eff_Freeze,((.@r

10 =9)?10000:(.@r

11 =7?7500:5000));

12 bonus2

13 bResEff,Eff_Burning,((.@r

14 =9)?10000:(.@r

15 =7?7500:5000));

16 bonus2

17 bSkillAtk,"MC_MAMMONITE",BaseLevel*10;

18 bonus2

19 bHPDrainRate,1000,((.@r

20 =9)?4:(.@r

21 =7?2:1));

22 bonus

23 bMaxHPrate,2*.@r;

24 bonus

25 bAtkRate,2*.@r;

26 bonus

27 bPerfectHitAddRate,2*.@r;

28 if

29 (.@r

30 =10)

31 bonus

32 bNoSizeFix;

Equip Script None
Unequip Script None