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| Item ID | 530015 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Gelerdria_IL | Credit Price | Not For Sale | |
| Name | Illusion Gelerdria | Type | Weapon - One-Handed Spear | |
| NPC Buy | 0 | Weight | 200 | |
| NPC Sell | 0 | Weapon Level | 4 | |
| Range | 3 | Defense | 0 | |
| Slots | 2 | Refineable | Yes | |
| Attack | 170 | Min Equip Level | 120 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Main Hand | |||
| Equip Upper | Third / Third Upper / Third Baby | |||
| Equippable Jobs | Crusader | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth. _______________________ MaxHP +10% Critical +15 _______________________ For each 3 Refine Levels: ATK +20 Increases Attack Speed (decreases After Attack Delay by 2%). _______________________ Refine Level +7: Increases damage of Cannon Spear by 15%. Increases Critical Damage by 30%. _______________________ Refine Level +9: Increases damage of Banishing Point by 25%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage of Cannon Spear and Banishing Point by additional 15%. _______________________ When equipped with Illusion Hot-Blooded Headband: When using Shield skills: Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds. Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher: Increases Ranged Physical Damage by 15%. Total Refine Level of entire set at least +18: Increases Physical Damage against monsters of every race by 15%. Total Refine Level of entire set at least +22: Increases damage of Cannon Spear and Banishing Point by additional% by twice the sum of refine level. _______________________ Type: One-Handed Spear Attack: 170 Weight: 200 Weapon Level: 4 _______________________ Requirement: Base Level 120 Royal Guard classes |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bCritical,15; 6 bonus 7 bMaxHPrate,10; 8 bonus 9 bAspdRate,2*(.@r/3); 10 bonus 11 bBaseAtk,20*(.@r/3); 12 if 13 (.@r 14 =7) 15 { 16 bonus 17 bCritAtkRate,30; 18 bonus2 19 bSkillAtk,"LG_CANNONSPEAR",25; 20 if 21 (.@r 22 =9) 23 { 24 bonus 25 bLongAtkRate,15; 26 bonus2 27 bSkillAtk,"LG_BANISHINGPOINT",25; 28 if 29 (.@r 30 =11) 31 { 32 bonus2 33 bSkillAtk,"LG_BANISHINGPOINT",20; 34 bonus2 35 bSkillAtk,"LG_CANNONSPEAR",20; 36 } 37 } 38 } |
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| Equip Script | None | |||
| Unequip Script | None | |||