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Furious Lance Item ID# 530058 (Lance_Furious)

Item ID 530058 For Sale No
Identifier Lance_Furious Credit Price Not For Sale
Name Furious Lance Type Weapon - One-Handed Spear
NPC Buy 0 Weight 850
NPC Sell 0 Weapon Level 5
Range 3 Defense 0
Slots 2 Refineable Yes
Attack 260 Min Equip Level 205
MATK 0 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Crusader
Equip Gender Both (Male and Female)
Trade restriction None
Description An over spear imbued with the power of rage.
_______________________
Increases damage of Shield Shooting by 5%.
_______________________
Base Level at least 210:
ATK +4%, ATK +40.
_______________________
Base Level at least 220:
Increases damage of Shield Shooting by additional 5%.
_______________________
Base Level at least 230:
Increases Physical Damage against enemies of every size by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Shield Shooting by additional 10%.
_______________________
Refine Level +10:
Decreases After Skill Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Shield Shooting by additional 10%.
_______________________
When equipped with Furious Boots:
Increases damage of Shield Shooting by (the sum of refine level)% additionally.
_______________________
[Bonus by Grade]
[Grade D]: Ranged Physical Damage +15%.
[Grade C]: Damage of Shield Shooting +5%.
[Grade B]: Damage of Shield Shooting +10%.
[Grade A]: ATK +4%, P.ATK +4 per 2 Refine Levels.
_______________________
Type: One-Handed Spear
Attack: 260
Weight: 850
Weapon Level: 5
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Requirement:
Base Level 205
Imperial Guard
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus2

8 bSkillAtk,"IG_SHIELD_SHOOTING",5;

9 if

10 (BaseLevel

11 =210)

12 {

13 bonus

14 bAtkRate,4;

15 bonus

16 bBaseAtk,40;

17 }

18 if

19 (BaseLevel

20 =220)

21 {

22 bonus2

23 bSkillAtk,"IG_SHIELD_SHOOTING",5;

24 }

25 if

26 (BaseLevel

27 =230)

28 {

29 bonus2

30 bAddSize,Size_All,10;

31 }

32 if

33 (.@r

34 =7)

35 {

36 bonus

37 bLongAtkRate,10;

38 if

39 (.@r

40 =9)

41 {

42 bonus2

43 bSkillAtk,"IG_SHIELD_SHOOTING",10;

44 if

45 (.@r

46 =10)

47 {

48 bonus

49 bDelayrate,-10;

50 if

51 (.@r

52 =11)

53 {

54 bonus2

55 bSkillAtk,"IG_SHIELD_SHOOTING",10;

56 }

57 }

58 }

59 }

60 if

61 (.@g

62 =ENCHANTGRADE_D)

63 {

64 bonus

65 bLongAtkRate,15;

66 if

67 (.@g

68 =ENCHANTGRADE_C)

69 {

70 bonus2

71 bSkillAtk,"IG_SHIELD_SHOOTING",5;

72 if

73 (.@g

74 =ENCHANTGRADE_B)

75 {

76 bonus2

77 bSkillAtk,"IG_SHIELD_SHOOTING",10;

78 if

79 (.@g

80 =ENCHANTGRADE_A)

81 {

82 bonus

83 bPAtk,4*(.@r/2);

84 bonus

85 bAtkRate,4*(.@r/2);

86 }

87 }

88 }

89 }

Equip Script None
Unequip Script None