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Spell Bolt Booster Book Item ID# 540009 (SB_B_Book)

Item ID 540009 For Sale No
Identifier SB_B_Book Credit Price Not For Sale
Name Spell Bolt Booster Book Type Weapon - Book
NPC Buy 0 Weight
NPC Sell 0 Weapon Level 4
Range 1 Defense 0
Slots 0 Refineable Yes
Attack 150 Min Equip Level 100
MATK 160 Max Equip Level None
Equip Locations Main Hand
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Sage
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description A Book designed to help adventurers grow.
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Cannot be refined normally.
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Indestructible in battle
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MATK +160
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MATK +2%
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For each Refine Level:
MATK +3
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For each 15 Base Level:
MATK +3 (Applies up to Base Level 195)
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Refine Level +7:
For each Level of Auto Spell:
Increases Magical Damage with Water, Wind, Earth and Fire element by 1%.
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Refine Level +9:
ASPD +1
Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive by 25%.
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Refine Level +11:
ASPD +1
Increases Magical Damage with Water, Wind, Earth and Fire element by additional 15%.
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Refine Level +13:
Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive by additional 15%.
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Type: Book
Attack: 150
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Sorcerer
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bUnbreakableWeapon;

6 bonus

7 bMatkRate,2;

8 bonus

9 bMatk,(3*.@r)+3*(min(BaseLevel,195)/15);

10 if

11 (.@r

12 =7)

13 {

14 .@val

15 =

16 getskilllv("SA_AUTOSPELL");

17 bonus2

18 bMagicAtkEle,Ele_Fire,.@val;

19 bonus2

20 bMagicAtkEle,Ele_Earth,.@val;

21 bonus2

22 bMagicAtkEle,Ele_Water,.@val;

23 bonus2

24 bMagicAtkEle,Ele_Wind,.@val;

25 }

26 if

27 (.@r

28 =9)

29 {

30 bonus

31 bAspd,1;

32 bonus2

33 bSkillAtk,"WZ_HEAVENDRIVE",25;

34 bonus2

35 bSkillAtk,"WZ_EARTHSPIKE",25;

36 bonus2

37 bSkillAtk,"MG_LIGHTNINGBOLT",25;

38 }

39 if

40 (.@r

41 =11)

42 {

43 bonus2

44 bMagicAtkEle,Ele_Fire,15;

45 bonus2

46 bMagicAtkEle,Ele_Earth,15;

47 bonus2

48 bMagicAtkEle,Ele_Water,15;

49 bonus2

50 bMagicAtkEle,Ele_Wind,15;

51 bonus

52 bAspd,1;

53 }

54 if

55 (.@r

56 =13)

57 {

58 bonus2

59 bSkillAtk,"WZ_HEAVENDRIVE",15;

60 bonus2

61 bSkillAtk,"WZ_EARTHSPIKE",15;

62 bonus2

63 bSkillAtk,"MG_LIGHTNINGBOLT",15;

64 }

Equip Script None
Unequip Script None