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Furious Sun Book Item ID# 540087 (SunBook_Furious)

Item ID 540087 For Sale No
Identifier SunBook_Furious Credit Price Not For Sale
Name Furious Sun Book Type Weapon - Book
NPC Buy 0 Weight 140
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 175 Min Equip Level 205
MATK 0 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Star Gladiator
Equip Gender Both (Male and Female)
Trade restriction None
Description A book containing the power of the sun that can burn all things.
_______________________
Increases damage of Noon Blast by 5%.
_______________________
Base Level at least 210:
ATK +4%, ATK +40.
_______________________
Base Level at least 220:
Increases damage of Noon Blast by additional 5%.
_______________________
Base Level at least 230:
Increases Physical Damage against enemies of every size by 10%.
_______________________
Refine Level +7:
Increases Critical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Noon Blast by additional 10%.
_______________________
Refine Level +10:
Critical +10
_______________________
Refine Level +11:
Increases damage of Noon Blast by additional 10%.
_______________________
When equipped with Furious Boots:
Decreases After Skill Delay by 10%.
_______________________
[Bonus by Grade]
[Grade D]: Critical Damage +15%.
[Grade C]: Damage of Noon Blast +5%.
[Grade B]: Damage of Noon Blast +10%.
[Grade A]: ATK +3%, P.ATK +3 per 2 Refine Levels.
_______________________
Type: Book
Attack: 175
Weight: 140
Weapon Level: 5
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Requirement:
Base Level 205
Sky Emperor
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus2

8 bSkillAtk,"SKE_NOON_BLAST",5;

9 if

10 (BaseLevel

11 =210)

12 {

13 bonus

14 bAtkRate,4;

15 bonus

16 bBaseAtk,40;

17 }

18 if

19 (BaseLevel

20 =220)

21 {

22 bonus2

23 bSkillAtk,"SKE_NOON_BLAST",5;

24 }

25 if

26 (BaseLevel

27 =230)

28 {

29 bonus2

30 bAddSize,Size_All,10;

31 }

32 if

33 (.@r

34 =7)

35 {

36 bonus

37 bCritAtkRate,10;

38 if

39 (.@r

40 =9)

41 {

42 bonus2

43 bSkillAtk,"SKE_NOON_BLAST",10;

44 if

45 (.@r

46 =10)

47 {

48 bonus

49 bCritical,10;

50 if

51 (.@r

52 =11)

53 {

54 bonus2

55 bSkillAtk,"SKE_NOON_BLAST",10;

56 }

57 }

58 }

59 }

60 if

61 (.@g

62 =ENCHANTGRADE_D)

63 {

64 bonus

65 bCritAtkRate,10;

66 if

67 (.@g

68 =ENCHANTGRADE_C)

69 {

70 bonus2

71 bSkillAtk,"SKE_NOON_BLAST",5;

72 if

73 (.@g

74 =ENCHANTGRADE_B)

75 {

76 bonus2

77 bSkillAtk,"SKE_NOON_BLAST",10;

78 if

79 (.@g

80 =ENCHANTGRADE_A)

81 {

82 bonus

83 bPAtk,3*(.@r/2);

84 bonus

85 bAtkRate,3*(.@r/2);

86 }

87 }

88 }

89 }

Equip Script None
Unequip Script None