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Time Gap Elemental Spell Book Item ID# 540096 (Time_Gap_EM_S_Book)

Item ID 540096 For Sale No
Identifier Time_Gap_EM_S_Book Credit Price Not For Sale
Name Time Gap Elemental Spell Book Type Weapon - Book
NPC Buy 0 Weight 180
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 100 Min Equip Level 250
MATK 240 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Sage
Equip Gender Both (Male and Female)
Trade restriction None
Description A book imbued with the abyssal magic flowing from the gap of time.
_______________________
MATK +240, MATK +3%.
_______________________
Increases damage of Conflagration and Lightning Land by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
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For each 3 Refine Levels:
Increases damage of Conflagration and Lightning Land by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Fire and Wind element by 25%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7.
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Refine Level +11:
Increases damage of Conflagration and Lightning Land by additional 15%.
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When equipped with Time Dimensions Rune Crown (Elemental Master):
Increases damage of Venom Swamp by 45%.
Increases Magical Damage with Poison element by 30%.
Increases Magical Damage with Fire and Wind element by additional 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Psychic Stream by additional (2 times the sum of refine level)%.
Decreases Psychic Stream skill cooldown by 0.7 seconds.
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[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Conflagration and Lightning Land +15%.
[Grade B]: Magical Damage with Fire and Wind element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
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Type: Book
Attack: 100
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 250
Elemental Master
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatkRate,3+(.@r/2);

9 bonus2

10 bSkillAtk,"EM_CONFLAGRATION",15+5*(.@r/3);

11 bonus2

12 bSkillAtk,"EM_LIGHTNING_LAND",15+5*(.@r/3);

13 bonus

14 bMatk,25*(.@r/2);

15 if

16 (.@r

17 =7)

18 {

19 bonus2

20 bMagicAtkEle,Ele_Wind,25;

21 bonus2

22 bMagicAtkEle,Ele_Fire,25;

23 if

24 (.@r

25 =9)

26 {

27 bonus

28 bVariableCastrate,-10;

29 bonus

30 bSMatk,7;

31 if

32 (.@r

33 =11)

34 {

35 bonus2

36 bSkillAtk,"EM_CONFLAGRATION",15;

37 bonus2

38 bSkillAtk,"EM_LIGHTNING_LAND",15;

39 }

40 }

41 }

42 if

43 (.@g

44 =ENCHANTGRADE_D)

45 {

46 bonus

47 bSMatk,5;

48 if

49 (.@g

50 =ENCHANTGRADE_C)

51 {

52 bonus2

53 bSkillAtk,"EM_CONFLAGRATION",15;

54 bonus2

55 bSkillAtk,"EM_LIGHTNING_LAND",15;

56 if

57 (.@g

58 =ENCHANTGRADE_B)

59 {

60 bonus2

61 bMagicAtkEle,Ele_Wind,10;

62 bonus2

63 bMagicAtkEle,Ele_Fire,10;

64 if

65 (.@g

66 =ENCHANTGRADE_A)

67 {

68 bonus

69 bSMatk,3*(.@r/2);

70 }

71 }

72 }

73 }

Equip Script None
Unequip Script None