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Poenitentia Scipio Item ID# 550019 (Poenitentia_Scipio)

Item ID 550019 For Sale No
Identifier Poenitentia_Scipio Credit Price Not For Sale
Name Poenitentia Scipio Type Weapon - Staff
NPC Buy 0 Weight 160
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 150 Min Equip Level 230
MATK 215 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Sage
Equip Gender Both (Male and Female)
Trade restriction None
Description A staff containing the pain of bereavement.
_______________________
Indestructible in battle
_______________________
MATK +215
MATK +10%
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Increases damage of Conflagration and Lightning Land by 10%.
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For each 2 Refine Levels:
Increases damage of Psychic Wave and Varetyr Spear by 3%.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Psychic Wave and Varetyr Spear by additional 25%.
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Refine Level +11:
Decreases Psychic Wave skill cooldown by 1.5 seconds.
Decreases Varetyr Spear skill cooldown by 2 seconds.
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[Bonus by Grade]
[Grade D]: Damage of Conflagration and Lightning Land +5%.
[Grade C]: Damage of Conflagration and Lightning Land +8%, S.MATK +1.
[Grade B]: Damage of Conflagration and Lightning Land +12%, SPL +1.
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Type: One-Handed Staff
Attack: 150
Weight: 160
Weapon Level: 5
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Requirement:
Base Level 230
Elemental Master
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 bonus

10 bMatkRate,10;

11 bonus2

12 bSkillAtk,"EM_CONFLAGRATION",10;

13 bonus2

14 bSkillAtk,"EM_LIGHTNING_LAND",10;

15 bonus2

16 bSkillAtk,"SO_VARETYR_SPEAR",3*(.@r/2);

17 bonus2

18 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r/2);

19 if

20 (.@r

21 =7)

22 {

23 bonus

24 bVariableCastrate,-10;

25 if

26 (.@r

27 =9)

28 {

29 bonus2

30 bSkillAtk,"SO_VARETYR_SPEAR",25;

31 bonus2

32 bSkillAtk,"SO_PSYCHIC_WAVE",25;

33 if

34 (.@r

35 =11)

36 {

37 bonus2

38 bSkillCooldown,"SO_PSYCHIC_WAVE",-1500;

39 bonus2

40 bSkillCooldown,"SO_VARETYR_SPEAR",-2000;

41 }

42 }

43 }

44 if

45 (.@g

46 =

47 ENCHANTGRADE_D)

48 {

49 bonus2

50 bSkillAtk,"EM_CONFLAGRATION",5;

51 bonus2

52 bSkillAtk,"EM_LIGHTNING_LAND",5;

53 if

54 (.@g

55 =

56 ENCHANTGRADE_C)

57 {

58 bonus

59 bSMatk,1;

60 bonus2

61 bSkillAtk,"EM_CONFLAGRATION",8;

62 bonus2

63 bSkillAtk,"EM_LIGHTNING_LAND",8;

64 if

65 (.@g

66 =

67 ENCHANTGRADE_B)

68 {

69 bonus

70 bSpl,1;

71 bonus2

72 bSkillAtk,"EM_CONFLAGRATION",12;

73 bonus2

74 bSkillAtk,"EM_LIGHTNING_LAND",12;

75 }

76 }

77 }

Equip Script None
Unequip Script None