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Vivatus Fides Foxtail Wand Item ID# 550065 (Vivatus_F_F_Wand)

Item ID 550065 For Sale No
Identifier Vivatus_F_F_Wand Credit Price Not For Sale
Name Vivatus Fides Foxtail Wand Type Weapon - Staff
NPC Buy 0 Weight 150
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 200 Min Equip Level 210
MATK 350 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Summoner
Equip Gender Both (Male and Female)
Trade restriction None
Description A foxtail wand reborn with the power of true faith through a ritual of purification.
_______________________
MATK +350
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Indestructible in battle
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Increases damage of Catnip Meteor by 10%.
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For each 3 Refine Levels:
MATK +12
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Refine Level +7:
Increases damage of Catnip Meteor by additional 20%.
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Refine Level +9:
Decreases Catnip Meteor skill cooldown by 2 seconds.
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Refine Level +11:
Increases damage of Catnip Meteor by additional 25%.
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Refine Level +12:
Increases Magical Damage with Neutral element by 15%.
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[Bonus by Grade]
[Grade D]: Refine Level +11: Magical Damage against enemies of every element +15%.
[Grade C]: Damage of Catnip Meteor +15%.
[Grade B]: MATK +7%.
[Grade A]: SPL +1, S.MATK +1 per 3 Refine Levels.
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Type: One-Handed Staff
Attack: 200
Weight: 150
Weapon Level: 5
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Requirement:
Base Level 210
Spirit Handler
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 bonus2

10 bSkillAtk,"SU_CN_METEOR",10;

11 bonus

12 bMatk,12*(.@r/3);

13 if

14 (.@r

15 =7)

16 {

17 bonus2

18 bSkillAtk,"SU_CN_METEOR",20;

19 if

20 (.@r

21 =9)

22 {

23 bonus2

24 bSkillCooldown,"SU_CN_METEOR",-2000;

25 if

26 (.@r

27 =11)

28 {

29 bonus2

30 bSkillAtk,"SU_CN_METEOR",25;

31 if

32 (.@r

33 =12)

34 {

35 bonus2

36 bMagicAtkEle,Ele_Neutral,15;

37 }

38 }

39 }

40 }

41 if

42 (.@g

43 =

44 ENCHANTGRADE_D)

45 {

46 if

47 (.@r

48 =11)

49 {

50 bonus2

51 bMagicAddEle,Ele_All,15;

52 }

53 }

54 if

55 (.@g

56 =

57 ENCHANTGRADE_C)

58 {

59 bonus2

60 bSkillAtk,"SU_CN_METEOR",15;

61 if

62 (.@g

63 =

64 ENCHANTGRADE_B)

65 {

66 bonus

67 bMatkRate,7;

68 if

69 (.@g

70 =

71 ENCHANTGRADE_A)

72 {

73 bonus

74 bSMatk,(.@r/3);

75 bonus

76 bSpl,(.@r/3);

77 }

78 }

79 }

Equip Script None
Unequip Script None